dazkaz15
Posts: 388
Joined: 12/14/2012 Status: offline
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quote:
ORIGINAL: jimcarravallah In World War II, the real life commander only knew in real time what his scouts fed back to him as they moved through the battlefield. Determining how much the forward unit scouts can feed back based on the terrain and weather conditions is handled by the LOS tools. Using the game's terms, Orders Delay is the administrative lead time between when the commander issues an order and the time a unit can react to that order. It takes into account the time necessary to transmit the commander's decision to the affected units and the time it takes to distribute the details among the various components of the unit (in effect, down to individual soldiers). In World War II, the most effective means for transmitting orders from static command posts was via wire. In the phase of the war modeled, there were also various forms of radio communication at the smaller unit level, but those were affected by weather and LOS considerations for transmitting between two tactical radio communications nodes. There is a game delay utility that allows a commander to pause units and issue orders, but again, that modification to existing orders is subject to the orders delay, and the commander is still dependent on the information the units on the ground have fed back for evaluation. If a commander knows that a bit of terrain is more likely to contain enemy troops even though the form of intelligence he has fed back to him to him has not confirmed it, he can define a route with way points to avoid that terrain, or issue an order for the immediate commander to pick a route which avoids fire (covered route) or detection (avoidance route)to avoid being slaughtered by marching directly through it. If the commander's "cmd" measures for things like leadership, aggressiveness, efficiency and the like coupled with unit health measures like supply, fatigue, cohesion and the like mean anything, the rear commander should have a reasonable idea about how effectively the unit commander will follow the details of his orders, and how effective the unit will be in meeting his expectations based on what he knew and felt at the time of issuing those orders. Again, it's like ordering the appropriate amount of nails for a house, or using those nails effectively to build the house. A commander can order at either extreme, but if he starts ordering the quantity of nails, he'd better make sure that the carpenter he's asked to build the house will be efficient in using them, or build the thing himself and leave the carpenter out of the loop. Well I for one would be happy for the carpenter to sort out his own logistics, based on my plan, but if I give him a plan, detailed or otherwise, to build a block of flats, I would be mighty p****d if he then went and build a bungalow! Edit: Its a very strange adage to use in this situation. Im not quite sure it fits lol
< Message edited by dazkaz15 -- 2/6/2013 8:01:26 PM >
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