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Newb needs help

 
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Newb needs help - 2/4/2013 10:37:48 AM   
Hurrying Heinz

 

Posts: 23
Joined: 3/19/2010
Status: offline
going to try classic using 1.8 but the e- manual seems a little lite on. i get the general guist but could someone explain how the the extra command buttons function ie stall etc. Also adding extra aps to next turn initiative ?
any other tips would be appreciated.

thanx in advance
Post #: 1
RE: Newb needs help - 2/4/2013 11:10:19 AM   
chemkid

 

Posts: 423
Joined: 12/15/2012
Status: offline
a good place to start is the academy-games.com webpage and to check the download section for CoH.
there's an manual for their 2nd edition - check it out!

i'm a beginner myself - the 2nd edition rules helped me a lot with the classic-aps mode.

cheers!
chem!

(in reply to Hurrying Heinz)
Post #: 2
RE: Newb needs help - 2/4/2013 2:56:39 PM   
VR_IronFist


Posts: 173
Joined: 8/14/2011
Status: offline
Hi Heinz, I agree 100% with chemkid; there is no substitute for reading the PDF of of the board game rules to get the lowdown on Classic APs. Initially you only need to read Section 1 (which is a few pages) and that'll give you most of what you need to understand the flow of the game. Then read further as needed/wanted.

Here's a brief rundown I wrote for another poster giving a very brief description of the Classic AP turn options and a comparison of doing something in Classic APs versus Persistent APs: http://www.matrixgames.com/forums/fb.asp?m=3237156

It is no means a substitute to reading the rules but might help.

Classic APs might take a little more effort to get the hang of, but in my opinion the effort is worth it. Good luck.

(in reply to chemkid)
Post #: 3
RE: Newb needs help - 2/4/2013 8:18:09 PM   
Hurrying Heinz

 

Posts: 23
Joined: 3/19/2010
Status: offline
thanks gents . I actually found your thread VR which was prettty much all i needed. classic is definiteley the way to go !!

(in reply to VR_IronFist)
Post #: 4
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