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D switch still availabe I presume?

 
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All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> Mods and Scenarios >> D switch still availabe I presume? Page: [1]
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D switch still availabe I presume? - 2/3/2013 5:11:36 PM   
Cathartes

 

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?
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RE: D switch still availabe I presume? - 2/3/2013 6:19:19 PM   
Tejszd

 

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Would love to know for all the features not used in PiTF if they work or not (including the D switch Cathartes asked about above)?

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RE: D switch still availabe I presume? - 2/4/2013 7:44:29 PM   
Steve McClaire

 

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/D is present in Panthers and works the same way it did before.



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RE: D switch still availabe I presume? - 5/5/2013 11:21:57 PM   
Thraka

 

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For those of us newer, what does /D do?

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RE: D switch still availabe I presume? - 5/6/2013 1:09:56 AM   
Cathartes

 

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It's a way to have modified files inside your existing installation of PitF without mixing them up. Essentially you can create a 'new' install inside your PitF main folder with any and all files you modifed, and link to that folder via a new/dedicated .exe shortcut that refers to that folder. I'm far from a tech-savvy user, so someone else might be able to explain better than me. It's very convenient if you want to switch playing between your original game and your modified game.

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RE: D switch still availabe I presume? - 5/6/2013 1:44:24 AM   
Tejszd

 

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Great for edited files (mods) to be used without overwriting the original game files and being able to start the original game or mod you want.

Example; Meuse mod on TLD shortcut target = "D:\Games\Matrix Games\Close Combat The Longest Day\CCE.EXE" /D Meuse


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RE: D switch still availabe I presume? - 5/6/2013 5:05:58 AM   
Stwa


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/D is a great feature.

When I got WaR, the first order of business is to create "MY" game folder. Because you know I am going to modify something. Even if you just put the small soldier mod into your mod folder, the /D switch is the way to go, because you never have to mess with the installed version of the game.

I did the same with RTW.

Now, if CC could just fix it so when you put a modified graphic file (even outside of its pack file), and the system sees it and uses it, than that would be awesome (for testing), because you don't have to unpack/repack the pack file.

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