Campaign system

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Jamm
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Campaign system

Post by Jamm »

Has anyone utilised the campaign system yet?

I have been having no luck getting my surviving units to carry over to the next battle.
I've placed the campaign tags in the scenario xml.
Have the GermanSetup and RussianSetup zones for the surviving units to deploy into.
And finally I integrated a point buy into the second firefight.
But no surviving units moving into the second firefight.

Junk, I remember you posting about having a go.
Did you get it to work?

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junk2drive
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RE: Campaign system

Post by junk2drive »

No I gave up. I figured after all the patch work was over, maybe eric could take another look at it.
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ericbabe
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RE: Campaign system

Post by ericbabe »

I should have time this week (I hope...) Have you sent me these files yet?
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Jamm
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RE: Campaign system

Post by Jamm »

Hey Eric,
Yes, I emailed the 2 maps and 2 scenarios to you.
Have a look and let me know what I am doing wrong if possible.
Thanks
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DoubleDeuce
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RE: Campaign system

Post by DoubleDeuce »

I didn't know that there was a Campaign system in this. Is there section of the manual that covers it or someplace to get more information? I think I remember it being mentioned briefly before but I could be wrong.
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DoubleDeuce
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RE: Campaign system

Post by DoubleDeuce »

Ok, I found this but its all Greek to me. Where do the lines go? What full formatting to they use, I guessing them need closing tags too?
Added basic support for campaigns. Players can now advance all surviving units between multiple firefights. Surviving units have a chance to gain experience; this chance is 50% for green units and 10% less for every higher level of experience, so that veteran units have only a 10% chance of becoming elite. Surviving units are available in the new firefight as reinforcements that enter on the first turn in the standard point buy setup area ("GermanSetup" or "RussianSetup").
Note that we don't yet have any firefights that use these parameters.
In the scenario XML file use these tags:

GetPiecesFromCampaignName - name of scenario from which to import pieces (from the XML name tag, not the file name)
CampaignGainExperienceFactor - multiplies the chance that units moving to a new firefight will gain experience (e.g., setting this to 2 will make green units have a 100% chance to gain experience, veteran units a 20% chance to become elite)
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