Chris H
Posts: 2865
Joined: 1/17/2002 From: Bexhill-on-Sea, E Sussex Status: offline
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quote:
ORIGINAL: maximus102 Started playing Guadalcanal scenerio, Admirals edition, with the lastest update. Playing the Game with difficulty set at historical. Human, Japanese. US computer. 1 noticed that for some reason, torpedoes are not available to the Japanese player for the Bettys. Played two months worth of turns, they never became available, bombs were green when selected, but torps were always red. Anybody else have this problem? They should be available. See Eric Hammels books, or anybody elses, on Guadalcanal, they had them. 2nd, The AI for this scenerio was almost farcical, i managed to torpedoe, three US carriers and the North Carolina, because the AI would not move the US forces out of the hex they were in, they just stayed there, where of course every I boat on the planet showed up to say Hi. After that disaster the AI continued to run supply missions to Lunga, with out any air cover what so ever, refer back to three US carriers torpedoed, where they were destroyed, by my ships and air power everytime, to the tune of 57 ships lost. Is this just a glitch in the scenerio i was playing? I feel i wasted a lot of time, or is this scenerio better played H-H. I quit playing and came here to see if its me of if there is in fact something wrong.[image][/image] This game can be fustrating at times. I'm currently in the early in a Guadalcanal PBEM as the Japanese and you will know then that the Japanese get 2 x CV and 1 x CVL within 10 day while the USN starts with 3 x CV and one CVE. One of my subs stuck a torp into the Enterprise very early in the game and when the KB turned up the very first encounter with the USN sank the other two CVs, the CVE plus a good number of CA/CL/CLAA or at least it looks like that. Now one of the reasons for this success is the quality of the Japanese pilots, they are exceptionally good while the USN are average at best. There have been many treads in this game warning you to stay away from the KB until the end of 1942 and only take them on earlier when you have a numerical superiority late 42 which you probably had with 3 x CV but, you lost one to a sub. This gave me immediate control of the air, (HB excluded). I stated to run the Tokyo Express not only too Lunga and Tulagi but also against Milne Bay. Unfortunately a lucky sub skipper put two fish into the Shokaku which did not sink but is out of the game. As you see it isn't just the AI, keep going use it as a training excercise.
< Message edited by Chris H -- 2/3/2013 9:31:08 AM >
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