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RE: Case Blue Don Waltz - Bonners (axis) vs Olivier

 
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RE: Case Blue Don Waltz - Bonners (axis) vs Olivier - 3/8/2013 10:57:22 AM   
Isokron

 

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As I remember it you left the easternmost square of Rostov weak after a failed counterattack so I was able to get the roadbridge there. Also I had the whole railline going south from Voronoshilovgrad(sp?) so supply wasn't a problem.

(in reply to Bonners)
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RE: Case Blue Don Waltz - Bonners (axis) vs Olivier - 3/8/2013 11:32:49 AM   
Bonners


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From: Stockport, UK
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quote:

ORIGINAL: Isokron

As I remember it you left the easternmost square of Rostov weak after a failed counterattack so I was able to get the roadbridge there. Also I had the whole railline going south from Voronoshilovgrad(sp?) so supply wasn't a problem.



Ahh right, didnt realise you'd already sorted supply for them. Against a vaguely competent Soviet player you are going to struggle to do that though and the crossing would have to be made further along the river?

(in reply to Isokron)
Post #: 122
RE: Case Blue Don Waltz - Bonners (axis) vs Olivier - 3/8/2013 5:08:07 PM   
Bismarck2761

 

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On taking cities:

I've tried the following. Fire each artillery separately (each attack reduces entrenchment some) rather than together. Then do "waves" of combat (2-3 units at at time; for same reason re: readyness; entrenchment levels) and be willing to exceed stacking limit. This can work, albeit at terrifying cost.

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Post #: 123
RE: Case Blue Don Waltz - Bonners (axis) vs Olivier - 3/24/2013 9:38:41 PM   
Hugolin

 

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Great AAR. Very informative. This is a rather complex game since not all mechanics are revealed, so it helps to read extensive AAR like this one to develop a feel for the units' capacities. Thanks!

About: "the bridge bombing bug" that Liquidsky mentioned, what is it?

(in reply to Bismarck2761)
Post #: 124
RE: Case Blue Don Waltz - Bonners (axis) vs Olivier - 3/25/2013 1:47:25 PM   
Vic


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Joined: 5/17/2004
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quote:

ORIGINAL: Hugolin

About: "the bridge bombing bug" that Liquidsky mentioned, what is it?


It was a bug where destroying bridges by air attack was to easy, this is already fixed in the latest DC version though.

best,
Vic


_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to Hugolin)
Post #: 125
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