Matrix Games Forums

Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the Family
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

newbie tutorials

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> newbie tutorials Page: [1]
Login
Message << Older Topic   Newer Topic >>
newbie tutorials - 2/1/2013 5:52:52 PM   
nardiajn

 

Posts: 21
Joined: 1/30/2013
Status: offline
gents -
thanks for all the newbie info (and the tutorials !) MASSIVE help.. (love the tea kettle sound.. :)
but.. any good ones articles/videos on increasing supply for a big base ?
after playing Coral Sea US vs Computer Jap....
I am now looking at Guadalcanal..
what happens if I shift supplies up in a port ?
Post #: 1
RE: newbie tutorials - 2/1/2013 6:55:08 PM   
jeffk3510


Posts: 4005
Joined: 12/3/2007
From: Kansas
Status: offline
Increasing supplies is simple.

Determine the use per month (shows you on the base info screen)

Continue shipping in supplies with your ships. APs or AKs, mainly AKs.

You can ship supplies at the same time you ship troops (on the same ship to be exact). I would highly recommend this.

Your unload rate at the base will depend on a handful of factors.

Size of port
Type of ship
Dock vs unloading over the beach
Naval support at base
Can't think of any else off the top of my head

There are also buttons (Yes/No) by the supply and fuel levels at each base that allows you to stockpile. Turning on stockpiling for supplies at a base will do just that.

You also need to look at the chart in the manual for spoilage. It takes into account the port size + airfield size. The combination of the two at nine or higher, no spoilage occurs.

You can also increase /decrease required supplies at every base. This is not intended for one-dot island bases...it COULD affect the auto convoy system (I don't use it, so I do not know)

This works for land bases connected to one another by various types of roads/railroads. Supply moves at different rates on different types of roads (in the manual). For example, you can request more supply at Townsville, and they will draw from the surrounding bases SO long as bases in the network are not set to stockpile. IF this is confusing, I can explain in more detail, or someone will explain it in more detail. Alfred will come along and explain this in a few sentences , so need not worry. The man is incredible.

What else would you like to know?

Hope this helps..


< Message edited by jeffk3510 -- 2/1/2013 7:03:13 PM >


_____________________________

Follow our WiTPAE team PBEM game against bilbow and hartwig.modrow http://www.matrixgames.com/forums/tm.asp?m=2965846&mpage=1&key=?

Follow my WITPAE PBEM game against Schanilec. http://www.matrixgames.com/forums/tm.asp?m=3495605

(in reply to nardiajn)
Post #: 2
RE: newbie tutorials - 2/2/2013 1:00:57 AM   
nardiajn

 

Posts: 21
Joined: 1/30/2013
Status: offline
thanks !!!
well soon I should be ready for first PBEM !
to the victor go the spoils lol
anyhow.. I appreciate everyones feedback !
big thanks

(in reply to jeffk3510)
Post #: 3
RE: newbie tutorials - 2/2/2013 1:23:39 AM   
n01487477


Posts: 4717
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: nardiajn

thanks !!!
well soon I should be ready for first PBEM !
to the victor go the spoils lol
anyhow.. I appreciate everyones feedback !
big thanks

Try 1 or 2 small scale pbem's first - you probably still have a lot to learn and getting your ass handed to you in Scen1 after a few turns is not nice for the rest of '42

_____________________________

-Damian-
EconDoc
TrackerAE
Tutes&Java

(in reply to nardiajn)
Post #: 4
RE: newbie tutorials - 2/2/2013 1:36:30 AM   
Alfred

 

Posts: 3633
Joined: 9/28/2006
Status: offline
Read this thread.

http://www.matrixgames.com/forums/tm.asp?m=2878790&mpage=1&key=logistics%2C101�

Since that thread there has been a significant change introduced in the last official patch. Previously secondary industry continued to produce even if an enemy LCU was present in the hex, provided there was still access to the raw materials. That was changed in the patch to stop production. Michaelm raised whether he should go back to the previous situation, at least with regards to Light Industry. I haven't checked with the current beta to see what he finally decided to implement.

Alfred

(in reply to n01487477)
Post #: 5
RE: newbie tutorials - 2/4/2013 12:25:08 AM   
Disco Duck

 

Posts: 295
Joined: 11/16/2004
From: San Antonio
Status: offline

quote:

ORIGINAL: nardiajn

gents -
thanks for all the newbie info (and the tutorials !) MASSIVE help.. (love the tea kettle sound.. :)
but.. any good ones articles/videos on increasing supply for a big base ?
after playing Coral Sea US vs Computer Jap....
I am now looking at Guadalcanal..
what happens if I shift supplies up in a port ?


You might want to look at this AAR. Lots of information.

http://www.matrixgames.com/forums/tm.asp?m=2564541

(in reply to nardiajn)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> newbie tutorials Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.063