phoenix
Posts: 975
Joined: 9/28/2010 Status: offline
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Mmm. I thought Dave said a long time ago - before the first beta 4 - that this casualty thing was being considered for patch 4, and hence I understood that the behaviour we see now (from too many casualties to too few) is as a result of changes he already made. So - if my memory serves me well - it's well worth pointing out this to him, Wodin, because I think what we're looking at now is the fix for the complaint about too many casualties. No? But if that's the case then it seems to have gone too far. Perhaps a separate - and equally important - issue is what RH is talking about - the too few casualties in close combat situations. In the post above, I'm primarilly talking about the effects of about 300 x 75mm shells on a group of 10 men dug into polder and railway embankment with 2 machine guns. They were unscathed and ready for action when my advance guard got to them. And whilst I know that arty is less effective in mud etc (though I don't have a clue if this is actually modelled in the game) and that it's anyway all a bit hit and miss, I do think that it's counter-intuitive that they wouldn't have taken one hit at least out of 300 shells. They did have fuses in RL, I think, to allow air bursts, but again, not sure if this modelled in game. At any rate, I would like to know, of course, whether it's either a feature or a bug that you can rain 300 shells onto 10 men and not kill or injure even one.
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