Matrix Games Forums

The Age of Shadows on Distant Worlds starts now!Paypal System UpdateDistant Worlds: Shadows Final Teaser!Distant Worlds: Legends gets Updated!Recruiting Testers for Commander: the Great War on Mac!Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!Command Ops gets a Massive Update!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Co-commander possibility in a PBEM game?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Co-commander possibility in a PBEM game? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Co-commander possibility in a PBEM game? - 1/31/2013 6:02:17 PM   
CPAforJesus

 

Posts: 1
Joined: 2/18/2012
Status: offline
Three players in diverse physical locations desire to play a WITPA PBEM game with two players co-commanding the Allies and one player commanding the Japanese. The two Allied players are named Georgia and Nevada, the Japanese player is Florida. Georgia and Nevada have the capability of communicating by phone or chat at no cost. Is it possible for Florida to send his game turn file to both Georgia and Nevada, then both of them view an identical play area, forces, etc.? If so, Georgia and Nevada would then jointly decide what orders they wish to issue for the Allies' game turn. Obviously only one of them would physically enter those orders. He would then send the new game file to Florida. Can this be done as described? Thanks in advance for your response!
Post #: 1
RE: Co-commander possibility in a PBEM game? - 1/31/2013 6:17:20 PM   
Bullwinkle58


Posts: 6189
Joined: 2/24/2009
Status: online
It's possible. It's also possible for the two to enter their own orders. Just don't close out the turn with the red arrow. Do a save in a hold slot as a normal save, mail the pws file to player #2, he opens it wihth the same shared password, enters the second half of the side's turn, then closes it out with the red arrow and mails it to the other side's player.

There are a number of AARs with multiple players on a side. Be warned though that these games only move at the speed of the slowest component and often don't get finished because of speed or one player needing to leave for life reasons.

< Message edited by Bullwinkle58 -- 1/31/2013 6:18:13 PM >


_____________________________

The Moose

(in reply to CPAforJesus)
Post #: 2
RE: Co-commander possibility in a PBEM game? - 2/2/2013 8:22:50 AM   
LoBaron


Posts: 3843
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
We a currently playing a 2(Allies)vs1(Japan) PBEM (initially began as 2vs2).

The split is:
Mike: The Dark Side
Rob Brennan: British forces, Indian CW, ABDA, Australia, China
LoBaron: US, NZ, Canada, SU

The units under control of either Rob and me are varying. I was taking advantage of Australian troops in the move to the
northern tip of NG, Rob is using US warplanes in Burma and now China, and gets an influx of USN ships to compesate for
RN losses.

It is - IMHO - even more fun than playing alone, as there is a significant diplomatic factor involved. Also coordination between
our forces is always a topic.

With the addition of playing two day turns (promise, you don´t want one day turns with more than 2 players involved, that takes ages), the
game has a vey realistic feel.

_____________________________

S**t happens in war.

All hail the superior ones!

(in reply to CPAforJesus)
Post #: 3
RE: Co-commander possibility in a PBEM game? - 2/2/2013 8:47:36 AM   
Cannonfodder


Posts: 1325
Joined: 10/22/2008
Status: offline
You could consider using dropbox. That makes life easier.

_____________________________





(in reply to LoBaron)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Co-commander possibility in a PBEM game? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.418