Matrix Games Forums

Battle Academy 2 is out now on iPad!A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Deployment Error ?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Commander - The Great War >> Tech Support >> Deployment Error ? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Deployment Error ? - 1/30/2013 11:28:30 AM   
kirk23


Posts: 2208
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I have just started a new game, and on turn 3 game crashes when I start to deploy,my newly purchased units,see photo.

I have never touched anything to do with the game_deployment.Lua file. ( also I have discovered it only affects the CP )




Attachment (1)

< Message edited by kirk23 -- 1/30/2013 4:15:13 PM >


_____________________________

Make it so!
Post #: 1
RE: Deployment Error ? - 2/2/2013 9:46:57 AM   
Lord Zimoa


Posts: 681
Joined: 10/10/2008
Status: offline
Thanks, if you post the error log we can have a look.



_____________________________



www.thelordzgamesstudio.com
www.panzer-corps.com
www.commander-games.com


(in reply to kirk23)
Post #: 2
RE: Deployment Error ? - 2/2/2013 10:16:22 AM   
kirk23


Posts: 2208
Joined: 10/15/2010
From: Fife Scotland
Status: offline
This is all the error log states,which is of no help.My modding is at a stand still,untill I can track down this problem.

KERNEL MEMORY CHECKING IS **OFF**

< Message edited by kirk23 -- 2/2/2013 10:17:23 AM >


_____________________________

Make it so!

(in reply to Lord Zimoa)
Post #: 3
RE: Deployment Error ? - 2/2/2013 10:22:39 AM   
Lord Zimoa


Posts: 681
Joined: 10/10/2008
Status: offline
I see if after the weekend Szymon or Dave can have a look, but do understand any modding is at your own risk, again we will try and help if we can, but in general we only can give tech support on un-modded games.

It is hard enough work to keep up with the regular games we develop and support.

_____________________________



www.thelordzgamesstudio.com
www.panzer-corps.com
www.commander-games.com


(in reply to kirk23)
Post #: 4
RE: Deployment Error ? - 2/2/2013 10:34:39 AM   
kirk23


Posts: 2208
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I know that modding is at our own risks,but modding a separate install,allows us gamers alternative strategies,which can help improve the game in the long run,with play testing.

< Message edited by kirk23 -- 2/2/2013 10:35:13 AM >


_____________________________

Make it so!

(in reply to Lord Zimoa)
Post #: 5
RE: Deployment Error ? - 2/2/2013 10:42:52 AM   
Lord Zimoa


Posts: 681
Joined: 10/10/2008
Status: offline
Lordz has a modding background, so we are well aware and appreciate all help. :-)

_____________________________



www.thelordzgamesstudio.com
www.panzer-corps.com
www.commander-games.com


(in reply to kirk23)
Post #: 6
RE: Deployment Error ? - 2/2/2013 11:28:20 AM   
Lukas


Posts: 178
Joined: 5/31/2010
Status: offline
Is this using the extra city & ports mod? There is no way for us to trace this properly if it's a modded version of the game. The error means some city does not have a deployment limit defined, which sounds related to adding cities in a way the engine cannot handle it.

_____________________________


(in reply to Lord Zimoa)
Post #: 7
RE: Deployment Error ? - 2/2/2013 11:32:55 AM   
kirk23


Posts: 2208
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Many thanks for reply,your answer is a great help,now I know where to look for the error cheers!!

_____________________________

Make it so!

(in reply to Lukas)
Post #: 8
RE: Deployment Error ? - 2/3/2013 9:49:18 PM   
Myrddraal

 

Posts: 296
Joined: 11/13/2012
Status: offline
I see in your game you have quite a few cities which are adjacent to each other. Did this error appear after you added those?

(in reply to kirk23)
Post #: 9
RE: Deployment Error ? - 2/3/2013 10:22:46 PM   
kirk23


Posts: 2208
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Yes this only happened after I added some more city port combinations,I'm working my way back throught the most recent additions,in an attempt to find out which one or ones are causing this problem.

_____________________________

Make it so!

(in reply to Myrddraal)
Post #: 10
RE: Deployment Error ? - 2/4/2013 12:44:09 AM   
kirk23


Posts: 2208
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I have resorted to replacing the modded Constructions.Lua file,with the basic bog standard un modded game version,and it has solved the problem.I still have the problem of not being able to gain access to the map hex coordinates debug tactic,so any of the modding done to the map is trial and error counting hexes for City & Port placements,so until I can see the actual in game hex coordinates,my map modding with new Ports etc is on hold,I'm fed up guessing their positions!

_____________________________

Make it so!

(in reply to kirk23)
Post #: 11
RE: Deployment Error ? - 2/4/2013 10:57:00 AM   
Myrddraal

 

Posts: 296
Joined: 11/13/2012
Status: offline
Try this shortcut to get hex coordinates. (attached)

I suspect your problem may be because of either cities adjacent to each other or ports adjacent to two cities. The game map isn't meant to be so densely populated.

(in reply to kirk23)
Post #: 12
RE: Deployment Error ? - 2/4/2013 11:30:56 AM   
kirk23


Posts: 2208
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I downloaded the link,windows did not recognised it for some unknown reason,so I installed direct to where I have my modded version of the game,and somehow it changed every shortcut on my system,I had to use system restore to correct it,anyway back up and running again,have decided to stop modding the game at the present time,will await next patch and watch the game over the coming months,before returning to the game.

_____________________________

Make it so!

(in reply to Myrddraal)
Post #: 13
RE: Deployment Error ? - 2/4/2013 11:52:38 AM   
kirk23


Posts: 2208
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Before I take a short break from the game,I have a question,how come Zeppelins can't travel over sea hexes,Germany used these as the eyes of the High Seas Fleet.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 14
RE: Deployment Error ? - 2/4/2013 12:11:36 PM   
catwhoorg


Posts: 638
Joined: 9/27/2012
From: Uk expat lving near Atlanta
Status: offline
They can travel over sea hexes. (Air units can rebase from the UK to France without ships)

The hex they are in represent their base, and support facilities, which areobviously on land only.

(in reply to kirk23)
Post #: 15
RE: Deployment Error ? - 2/4/2013 1:08:38 PM   
Myrddraal

 

Posts: 296
Joined: 11/13/2012
Status: offline
Exactly right, remember that LOS & Attack range represent the operational range of these units. The location of the unit is where it is based.

(in reply to catwhoorg)
Post #: 16
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Commander - The Great War >> Tech Support >> Deployment Error ? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.080