Matrix Games Forums

Deal of the Week Da Vinci's Art of WarCivil War II Patch 1.4 public BetaHappy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets Updated
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

1944 scenario technology mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> 1944 scenario technology mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
1944 scenario technology mod - 1/29/2013 1:46:26 AM   
JLPOWELL


Posts: 409
Joined: 5/5/2011
From: Pacific Time Zone
Status: offline
This is my first attempt at a 'published' Mod I am going to start slow with just a modification to the technology for the 1944 scenario. This is for ToF version 1.03 Intended for PvAI the scenario needs serious work before PvP is Balanced.

The following lines:
2;1;Germany;0x00acb4bc;0x00000000;0x00acb4bc;0x00FFFFFF;5;1;2;100;100;0;0;4;4;5;4;5;4;0;50;0;36;50;0;16;0;0;1;1;1;1;0;0;0;0;50;0;0;0;715;659;0;0;0;0;5;137;1;3;2;0;3;-59;-59;-59;-27;-4;0;0;0;0;6;100;100;100;100;0
3;1;USSR;0x00ee3a3a;0x00FFFFFF;0x00ee3a3a;0x00FFFFFF;6;2;3;100;100;0;0;3;4;4;4;2;3;0;90;0;48;35;0;24;0;0;3;1;1;0;0;0;0;0;0;0;0;0;1456;527;0;0;0;0;15;100;1;3;2;0;2;-45;-33;-21;-9;3;0;0;0;0;1;80;80;100;100;0
9;1;Great Britain;0x00c7c48c;0x00FFFFFF;0x00c7c48c;0x00FFFFFF;4;0;1;100;100;0;0;4;4;5;4;3;4;0;15;0;48;100;2;16;0;0;1;1;1;1;1;0;0;0;0;0;0;0;337;664;0;0;0;0;10;110;1;3;2;0;5;-59;-44;-29;-19;-9;0;0;0;0;4;100;100;100;100;0
53;1;USA;0x008e965a;0x00FFFFFF;0x008e965a;0x00FFFFFF;1;0;1;100;100;0;0;4;3;5;4;3;4;0;90;0;72;250;4;36;0;0;1;3;1;1;1;3;0;150;0;0;100;500;80;776;0;0;0;0;0;120;1;4;2;0;3;-59;-35;-29;-21;-9;0;0;0;0;8;100;100;100;100;0


... in the countries text were modified with the following results:






Attachment (1)

< Message edited by JLPOWELL -- 1/29/2013 1:58:24 AM >


_____________________________

"Don’t you think that if I were wrong, I’d know it?"
Post #: 1
RE: 1944 scenario technology mod - 1/29/2013 1:55:12 AM   
JLPOWELL


Posts: 409
Joined: 5/5/2011
From: Pacific Time Zone
Status: offline
See attached files and instructions:

Copy your entire 1944 Scenario to a new folder (in scenarios folder) rename it "1944 MOD" and copy these two files over the existing files in that folder.


Attachment (1)

_____________________________

"Don’t you think that if I were wrong, I’d know it?"

(in reply to JLPOWELL)
Post #: 2
RE: 1944 scenario technology mod - 2/1/2013 4:34:07 PM   
Rasputitsa


Posts: 1618
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Thanks, that's impressive, how did you fiind out how the data works ?

_____________________________

"We have to go from where we are, not from where we would like to be" - me

(in reply to JLPOWELL)
Post #: 3
RE: 1944 scenario technology mod - 2/23/2013 9:02:54 PM   
Razz


Posts: 2520
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Technology is modded in the Third Reich and there are conditions which trigger upgrades to countries.

(in reply to Rasputitsa)
Post #: 4
RE: 1944 scenario technology mod - 3/5/2013 2:45:04 AM   
Mark Clark

 

Posts: 107
Joined: 7/22/2008
Status: offline
Wanted to try this, sadly it crashes every time for me, can't even get it to load once.

(in reply to Razz)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> 1944 scenario technology mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.079