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ZombieN4cers (reloaded)

 
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ZombieN4cers (reloaded) - 1/29/2013 12:05:22 AM   
Marga


Posts: 144
Joined: 10/10/2001
Status: offline

Hello you lot,

more than two years have passed since I've opened the first thread concerning my work on "ZombieN4cers" (working title) and now I'd like to continue but unfortunately there seems to be not much activity recently on the TOS-WS website.

Nevertheless I've decided to post a new thread to this forum to just say "hello" to all Titans of Steel veterans that may still be visiting this site from time to time - and to use this forum for posting a single screenshot taken from "ZombieN4cers".

Although - over the last two years - there wasn't much spare time left for me to work on "ZombieN4cers" the game made some good progress. My friends and I already played "ZombieN4cers" two years ago, but there has been a lot of improvement to all aspects of the game (LarkinVB was at least addicted enoug to provide me with some nice features like a "called hit screen", a "level up" screen and a complete "inventory" handling). So now I think it's time to show an ingame screenshot (please keep in mind that I've developed and programmed all other aspects of the game on my own, including the graphics. I stopped working on the graphics of any item or animation as soon as it could be identified as what it is. Only by that have I been able to continue working on the game engine itself, so please be kind while judging it, expecially the graphics

In a few weeks I hope to succeed in making a small website with more information and screenshots. This is a way to keep those of you informed who are interested in the details or the game at all.

The "ZombieN4cers" game engine somehow is a hommage to the original "XCOM enemy unknown" whereas the characters are a hommage to a modern Zombie game which inspired me very much (you will know that game by taking a close loook at the 4! PCs )

I leave this screenshot without comments/descriptions for now and will post a link to a detailed web presentation with more contents as soon as it's finished.

_______
MargaVB



(This screenshot does not show the full size of 1024x768 because of the limitations coming with the image upload of this forum)







Attachment (1)

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RE: ZombieN4cers (reloaded) - 2/2/2013 10:50:05 AM   
Thorgrim

 

Posts: 2367
Joined: 10/11/2001
From: Portugal
Status: offline
Hi Kai, long time!
It looks amazing!!!
I'm pretty sure it's going to be worth the wait.

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Iceman

(in reply to Marga)
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RE: ZombieN4cers (reloaded) - 2/4/2013 9:26:02 PM   
Marga


Posts: 144
Joined: 10/10/2001
Status: offline
Hello Iceman,

I'm glad to see that you are still with us

Currently I'm working on the gameengine, especially on integrating one of the features from Larkin - a PDA log. It enables the players to review story elements by reading notes or watching PDA-logs/-videos which the characters have found on their way through the Zombie horror. At this state all text notes and PDA-logs/videos revealed on the current map are already accessible.

Now I'm working on making PDA's and notes available that have already been discovered on previous maps...this helps the players to keep track of the story (which has some surprises in store ). It also gives the opportunity to e.g. recheck on a "door access code" that has been revealed earlier by a text note or a PDA log/video.

At the same time I'm creating a small website to show more ingame-screenshots and details of the game features. I'll post the link here as soon as it is available.

I hope you're fine and that we'll meet here again, soon.

MargaVB


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RE: ZombieN4cers (reloaded) - 2/6/2013 5:00:41 PM   
jureidinim


Posts: 90
Joined: 6/8/2004
Status: offline
This looks interesting

(in reply to Marga)
Post #: 4
RE: ZombieN4cers (reloaded) - 2/7/2013 5:52:01 PM   
Thorgrim

 

Posts: 2367
Joined: 10/11/2001
From: Portugal
Status: offline
Yep, still here, waiting for (good) news.
BTW, will we see Eddie in the game
Up the Irons!!

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Iceman

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RE: ZombieN4cers (reloaded) - 2/9/2013 11:30:06 AM   
Marga


Posts: 144
Joined: 10/10/2001
Status: offline

quote:

ORIGINAL: Thorgrim

BTW, will we see Eddie in the game


Definitely!





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Up The (UNDEAD)- Irons

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Post #: 6
RE: ZombieN4cers (reloaded) - 1/11/2014 5:50:24 PM   
Marga


Posts: 144
Joined: 10/10/2001
Status: offline

quote:

ORIGINAL: Thorgrim

Yep, still here, waiting for (good) news.


Hi Iceman,

there could have been the good news of the website being finished and available as announced by myself month ago...

Unfortunately the german law is very restrictive concerning any kind of homepages and other web hosting nowadways. So I was thinking twice about publishing any news of the ZombieN4cers development on a website because I'd have to publish my real name, adress, email, telephone etc.

I'm not conform to that right now.

Nevertheless I'm looking for a solution to this problem and in the meanwhile post this message with one more screenshot to keep this thread alive for a while.

MargaVB




Attachment (1)

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Up The (UNDEAD)- Irons

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Post #: 7
RE: ZombieN4cers (reloaded) - 1/25/2014 4:20:13 PM   
Thorgrim

 

Posts: 2367
Joined: 10/11/2001
From: Portugal
Status: offline
Hey Kai. That looks fantastic!
Looking forward for a playable demo!


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Iceman

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Post #: 8
RE: ZombieN4cers (reloaded) - 2/4/2014 12:19:37 AM   
Marga


Posts: 144
Joined: 10/10/2001
Status: offline

quote:

ORIGINAL: Thorgrim
Looking forward for a playable demo!


Hi Iceman,

since my friends and I played a few times in the last 2 years I was thinking about creating a special Demo Version just for you.

As you now mentioned such a demo yourself I think it's time to begin constructing it...just give me a few weeks to integrate a tutorial/help system and to spice up the demo with a few security/password dialogs.

The screenshot coming with this post shows the inventory which Larkin designed for the game.

Marga





Attachment (1)

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Up The (UNDEAD)- Irons

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Post #: 9
RE: ZombieN4cers (reloaded) - 2/7/2014 4:31:24 PM   
Thorgrim

 

Posts: 2367
Joined: 10/11/2001
From: Portugal
Status: offline
SWWEEEEETTT!!!
You guys are the best!


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Iceman

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Post #: 10
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