From: Vienna, Austria
Well I'd say the reasons are obvious, but I'll list them out for those that can't see them.
1) For all practical purposes it's impossible for the Allied ships to become as experienced as the Japanese start.
2) There may be to large a disparity between Japanese and Allied starting experience levels.
3) The ship experience gain system, while probably working as intended, seems underpowered.
4) The occurance of ship related accidents (iceburgs/collisions/etc.) while an EXTREMELY good addition to the game seems too frequent.
5) In my opinion the random patrol aircraft attacks should should not be permitted to happen in base hexes once they reach a certain level, say 4, much like submarine attacks.
Once again I'll say how impressed I am with War in the Pacific.
@1) There is a hard cap on exp gain through non-combat. Ships do not gain exp through bombardment. It is not neccesary for the - early -
Allied ships to become as experienced as the Japanese at start, but it is possible. The Allies compensate with superior hardware, and their
late war avg exp is better than the late war Japanese.
@2) No. It is used to replicate the high exp delta between the IJN and the Allies at wars´ start, mostly with regards to night fighting. It can be easily mitigated
by other variables, and if the Allied player knows what he is doing, this exp delta does not have much on an impact in ´43.
The exp delta is implemented with a purpose:
With 20/20 hindsight less exp delta would enable the Allied player to thwart the IJN advances much too early, which is by far more a gamebreaker than
a high exp delta.
@3) No, the nav exp gain system is fine. Without a cap at a certain level for non combat ops, and faster exp gain, you would end up with extremely high exp for
ships that exist at wars´ start and survive through the war, making this value pretty much useless or overpowered at wars´ end.
Also, remember that exp is only a single variable, there are many others influencing a battle. Also, through combat, ships do get exp quite fast as has been pointed
out. If they survive that is...
@4) This indicates you are doing something wrong. Ship collisions are governed by TF size, nav skill of the TF commander, leadership skill of the TF commander, nav
skill of the individual ship captains.
The lower the individual nav skills of the captains are, the more you are required to compensate by reducing TF size, and implementing high skill TF commanders.
If you run a lot of large TFs around, unescorted by higher skill combat sips, with xAK captains as TF commander, you are bound to have collisions. Simply don´t do it.
EDIT: Just to add on this:
- Damage accumulation is also dependent on ship type. Small ships accumulate sys damage easily by passing through bad weather.
- Your iceberg collision is a very rare event, tbh I don´t even remember seeing it in one of my campaigns.
- Ship collisions, at least the frequency of them occuring, is player governed.
- Other random events are extremely rare.
@5) This usually happens if your CAP is set too high to engage small groups or single planes incoming at low level. Set a part of your CAP to low level (8-12k), and
you minimize chances of this happening. A well placed CAP whacks navS planes around pretty bad.
I don't make these posts to bitch about the game (as much as I'm sure some think I do), but to hopefully help improve it.
No offense, but I think there is a slight misunderstanding: What you experience is not due to game faults that need improvement, but due to you missing some finer points about how to play it.
But no worries, learning WitP AE continues even after years of campaigning.
< Message edited by LoBaron -- 1/26/2013 9:26:34 AM >