Flaviusx
Posts: 5745
Joined: 9/9/2009 Status: offline
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The new tank armies are proving to be wildly unpopular, very few players are using them near as I can tell. The real problem here is that Guards/Shock army HQs are too attractive an alternative. Giving them an admin bonus was a mistake. It makes tank army HQs very nearly redundant: essentially it is a choice between taking 3 extra command points over a +1 mech leader bonus, and most players prefer the extra CP in large part due to the severe shortage of APs the Soviets work under. Shock/Guards armies are free HQs and give very nearly the same combat performance as well as the ability to squeeze in an extra corps command. Spending 25 APs for a smaller HQ just for a mech leader bonus is difficult to justify and a very hefty opportunity cost. IMO the admin bonus for Guards/Shock armies should go away and be replaced with something else. Everybody is using these guys as ghetto mobile commands for the very obvious reason that the admin bonus they give is best suited for this. Alternately, just schedule in the 6 historical tank army HQs as free reinforcements with the existing rules for them. Then you'll see people using them, they very clearly will never actually build them until they don't care about APs, which won't happen until 1944 at the earliest if ever. In other words, you won't see them built until the issue has already been decided.
< Message edited by Flaviusx -- 1/28/2013 1:55:21 AM >
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