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SWiE v1.08 Public Beta Now Available

 
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SWiE v1.08 Public Beta Now Available - 1/24/2013 8:44:20 PM   
Andrew Loveridge


Posts: 576
Joined: 7/20/2009
Status: offline
Hello All,

We have a new Update available in the Members Club. It includes a few fixes and changes. It is comprehensive and includes all the previous updates.

Please give it a try, and let us know how it works for you.

Changes since last Official Update

v1.08 – March 18, 2013

    Fixes


    • War relations in all scenarios

    Gameplay

    • Supply system delivery updated

v1.07 – January 19, 2013

    Bug Fixes


    • Entrenchment bonus now reduced properly just after movement of the unit and not at the end of the turn
    • Game can be always running in Quick Start mode as Allies
    • Fixed display o the Defenders effective strength value

    Features

    • Nukes are now aquired every four months instead of each month (moddable)
    • Nuclear report added to the reports

    AI

    • AI now uses the Nuclear Bombs more eagerly

    Scenarios

    • Completely new 1945 scenario has been added to the game

v1.06 – November 29, 2012

    Bug Fixes


    • Fixed the bug causing the game to crash under Win 8
    • Fixed problems with reinforcing units under certain supply level
    • Fixed problem with bad reading of constant values

    Gameplay

    • Modified balance to favor USSR human player against German AI. Now human player should have possibility to win against German AI on normal level

v1.05 – October 22, 2012

    Bug Fixes


    • Number of people and equipment in units now displayed correctly
    • Fleets without any naval units assigned are now automatically disbanded at the end of the turn
    • Loading data from country specific consts files fixed

    Gameplay

    • Modified balance to favor USSR human player against German AI
    • Modified balance to favor German human player against USSR AI
    • Now if a unit is returned to the forcepool with a commander, then the commander is reassigned from the unit
    • Changed supply schedule, now convoys are perforemd after selecting supply sources by units
    • It is nowpossible to see full description for all events
    • Increased Allied AI support on higher German difficulty levels
    • Randomness added to the creation of Vichy event, now there is only 50% of chances that the Vichy France will be created after capturing of Paris

    AI

    • Changed AI behavior to keep aircrafts at least one hex from enemy units
    • Making Allied AI more agressive (sill needs to have advantage to attack enemy)

    Features

    • It is possible now that the Disembark will fail every time a unit will try to unload from a sea zone where enemy fleet has got advantage

    GUI

    • If a unit is hidden under the Fog of War, then clicking on a hex with that unit does not reveal Unit Panel

    Other

    • If unit has got -1,-1 coordinates assigned it is always put into the reserve, even if the proper value is not entered


< Message edited by Andrew Loveridge -- 3/21/2013 3:56:11 PM >


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Andrew Loveridge

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Post #: 1
Nuclear Effects Different Too - 1/27/2013 3:39:32 PM   
Omnius


Posts: 377
Joined: 6/22/2012
From: Salinas, CA
Status: offline
Don't for get that the effects of a nuclear bomb are now less destructive. Now only the unit in the hex nukes gets eliminated, it does not affect units in adjacent hexes. Also the social unrest modifiers have been reduced to 6% for the nuked country and 3% for it's allies. Much more reasonable now. I hope someone corrects the manual.

The 1945 scenario is fun, hope Time of Fury gets it.
Omnius

(in reply to Andrew Loveridge)
Post #: 2
It's 2013 Now - 1/27/2013 5:39:31 PM   
Omnius


Posts: 377
Joined: 6/22/2012
From: Salinas, CA
Status: offline
Andrew,
Those changes would be from January of 2013, not 2012. Always tough remembering what year to write down in January.
Omnius

(in reply to Omnius)
Post #: 3
RE: It's 2013 Now - 1/31/2013 5:29:33 PM   
Andrew Loveridge


Posts: 576
Joined: 7/20/2009
Status: offline
Thank you for pointing that out, corrected.

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Andrew Loveridge

Production Assistant


(in reply to Omnius)
Post #: 4
RE: It's 2013 Now - 3/21/2013 4:40:24 PM   
Andrew Loveridge


Posts: 576
Joined: 7/20/2009
Status: offline
This has been updated to v1.08

_____________________________

Andrew Loveridge

Production Assistant


(in reply to Andrew Loveridge)
Post #: 5
RE: It's 2013 Now - 3/22/2013 5:33:28 AM   
blacksherman


Posts: 16
Joined: 4/6/2010
From: MONTANA
Status: offline
Downloaded the update today and will give it a try early next week. It looks good and will let you know.

(in reply to Andrew Loveridge)
Post #: 6
RE: It's 2013 Now - 3/23/2013 4:13:54 PM   
Nimrod 9th


Posts: 62
Joined: 9/28/2012
From: Central MO
Status: offline
Now that it's "v1.08" and not "v1.08 Public Beta" wiil it be posted to the Stratigic War in Europe Product Page - Downloads? If so, when? Thanks.

(in reply to blacksherman)
Post #: 7
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