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Clash of Titans, Events?

 
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Clash of Titans, Events? - 1/24/2013 12:40:31 AM   
battlevonwar

 

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Joined: 12/22/2011
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Anyone played this Scenario as far as Winter and faced any boost to Russian Fighting Capabilities as far as Events?

Post #: 1
RE: Clash of Titans, Events? - 1/24/2013 6:00:50 AM   
JLPOWELL


Posts: 409
Joined: 5/5/2011
From: Pacific Time Zone
Status: offline
Quick answer is I don't think the USSR get any reinforcements unless AI controlled in this scenario.

The events are as always the unknown random factor... My .02 is reinforcements in a scenario should be in the Que not unknown wild cards you may or may not get in unknown quantities. There will be I expect a completely different set of USSR events for AI and human players.

Looks like a percentage chance of a pretty big group ( a mix of twenty tank and mot corps)of units but only if country is AI controlled

<and>
<!--Country is AI controlled-->
<expression>
<leftOperand method="Country.IsAIControlled" param0="3"/>
<operator value="equals"/>
<rightOperand constValue="1"/>

Human defenders of the USSR appear to get zip zero nada...

To simulate the historical result the units used to push Germany back at Stalingrad will need to be built by a Human player and I don't think they will have the cash. Still a human with zip is more dangerous than the AI with 20 Arm and Mech corps...

I have said it many times the events are pretty much worst implemented design element in the game in particular they (as implemented) excessively skew play balance in wild unrealistic and unpredictable ways (for the nearly all players who don't 'verstehen die xml').



>>> Full 1942 portion of events_03_soviets.xml>>>
<!--STAVKA Reserves 1942-->
<event eventID="381" countryID="3" visibleByPlayer="0" oneTimeChecking="0">
<title>ZID_381_title</title>
<description>ZID_381_desc</description>
<beginDate day="1" month="1" year="1942"/>
<endDate day="31" month="12" year="1942"/>
<condition>
<and>
<!--Country is AI controlled-->
<expression>
<leftOperand method="Country.IsAIControlled" param0="3"/>
<operator value="equals"/>
<rightOperand constValue="1"/>
</expression>
<!--Random check-->
<expression>
<leftOperand method="System.GetRandomNumber" param0="1" param1="100"/>
<operator value="greaterOrEqual"/>
<rightOperand constValue="85"/>
</expression>
<!--Country is active-->
<expression>
<leftOperand method="Country.IsActive" param0="3"/>
<operator value="equals"/>
<rightOperand constValue="1"/>
</expression>
<!--War with Germany-->
<expression>
<leftOperand method="Country.HasWarWithCountry" param0="3" param1="2"/>
<operator value="equals"/>
<rightOperand constValue="1"/>
</expression>
<!--Flag not fired yet-->
<expression>
<leftOperand method="Flag.GetValue" param0="381"/>
<operator value="equals"/>
<rightOperand constValue="0"/>
</expression>
</and>
</condition>
<options>
<option optionID="1" chanceAI="100" >
<description>ZID_381_op1</description>
<tooltip>ZID_381_desc1</tooltip>
<effects>
<!--STAVKA reinforcements-->
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="100" paramString0="42 Tankovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="100" paramString0="52 Tankovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="5" param4="2" param5="100" paramString0="62 Tankovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="3" param4="2" param5="100" paramString0="37 Motorizovannyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="3" param4="2" param5="100" paramString0="38 Motorizovannyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="3" param4="2" param5="100" paramString0="39 Motorizovannyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="72 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="83 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="39 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="28 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="36 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="13 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="23 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="24 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="45 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="37 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="34 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="36 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="68 Strelkovyj Korpus"/>
<effect method="Hex.AddLandUnit" param0="-1" param1="-1" param2="3" param3="1" param4="2" param5="100" paramString0="79 Strelkovyj Korpus"/>
<!--Set flag-->
<effect method="Flag.SetValue" param0="381" param1="1"/>
</effects>
</option>
</options>
</event>
<<<<<<<<<



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(in reply to battlevonwar)
Post #: 2
RE: Clash of Titans, Events? - 1/24/2013 7:51:04 AM   
battlevonwar

 

Posts: 217
Joined: 12/22/2011
Status: offline
Yeah I see it, "AI controlled."

This is just confusing, leaving the human player really to guess is not a wise decision. I would imagine removing all or at least most of the events would make PBEM play a bit more straight and simple. I would have guessed since several other events of major importance fired in Clash that one for the Soviets would have...AI or Human...giving them a fighting chance.

In this scenario there is ZERO chance for the Allies...I imagine you could put the Axis on the hardest setting two equal opponents and end up with the same result...

(in reply to JLPOWELL)
Post #: 3
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