Another way to look at this issue is that even if you had total control of the air strikes, that still doesn't necessarily guarantee that you as the player will select the correct target, if the game will only report information based on your Detection Level.
That is, suppose WITP, during the combat resolution, throws up a pop-up with a list of all targets in range of your carrier TF, and asks the player to select which target to hit. If your DL is low, you might have two TFs reported as both containing carriers in them. You select the first one, and off go your Vals and Kates. Later, the combat animation shows you planes hitting the Neosho ...