Matrix Games Forums

Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & ShotDeal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers required
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

adding a unit

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> adding a unit Page: [1]
Login
Message << Older Topic   Newer Topic >>
adding a unit - 1/23/2013 6:22:14 AM   
battlevonwar

 

Posts: 217
Joined: 12/22/2011
Status: offline
Looked through a few of the modding guides, didn't find this one. Can someone point me to adding units into a scenario guide? If this is available?
Post #: 1
RE: adding a unit - 1/23/2013 8:38:03 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
@battlevonwar, there are couple of ways to add a unit into the scenario.
Would you like to add them at the very beginning, to the saved game, or maybe as a result of some event during your game (ie when Paris falls)?

(in reply to battlevonwar)
Post #: 2
RE: adding a unit - 1/23/2013 9:55:03 AM   
JLPOWELL


Posts: 409
Joined: 5/5/2011
From: Pacific Time Zone
Status: offline
To add to the initial order of battle you can just edit the land_units.csv (or air or naval units files as appropriate. I may take some time to publish a 'how to' as there are quite a few fields to deal with to set the unit characteristics. One key (at least for me) is to pull the file into Excel and convert it into columns (it is semicolon delimited)

_____________________________

"Don’t you think that if I were wrong, I’d know it?"

(in reply to battlevonwar)
Post #: 3
RE: adding a unit - 1/23/2013 9:59:45 AM   
JLPOWELL


Posts: 409
Joined: 5/5/2011
From: Pacific Time Zone
Status: offline
Adding units using events is a bit trickier as they are in XML instructions so you need to invoke some 'methods' which I have not seen documented, but appear to be reverse engineerable by finding and existing event and copying the 'method'. There are parameters involved however and at present I don't see exactly how you set the characteristics of units created in this way..

_____________________________

"Don’t you think that if I were wrong, I’d know it?"

(in reply to battlevonwar)
Post #: 4
RE: adding a unit - 1/24/2013 12:39:19 AM   
battlevonwar

 

Posts: 217
Joined: 12/22/2011
Status: offline
Sounds a little complicated and easy to mess up? I guess why it's not often done?

(in reply to JLPOWELL)
Post #: 5
RE: adding a unit - 1/24/2013 11:16:56 AM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
It is really easy, just write what you want to do and I will lead you. ;)

(in reply to battlevonwar)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> adding a unit Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.067