ORIGINAL: Erik Nygaard
Nice to see that this game is getting an update, thanks.
Any plans to port over more of the functionality avilable in Case Blue?
I am especially interested in the naval stuff, like sea transports.
My custom Weserübung scenario has come to an halt due to this missing functionality.
Creating air/seaborne invasions using cards is a bit of a kludge in my opinion.
Here's a comparison between the options available in Case Blue (Trappenjagd) on the left and in Blitzkrieg on the right.
In theory you should be able to create naval functionality using DC1 as well, but it requires you to do a number of things like enabling the order buttons load and unload to show up (can be switched on in rulevars subwindow) and making naval sftypes and units.
The DC1 ai cannot handle any navy units, the DC2 ai (which i think you should be able to switch on through the dc1 editor) can handle only battleships and sub patrols, so dont expect the ai to make an amhip invasion, however it should be able to play the allies.
So if you want an AI enabled scenario you might want to consider using action cards anyway.
Hope this helps.
< Message edited by Vic -- 1/25/2013 6:22:27 PM >
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