From: El Paso, TX
A few things to keep in mind:
1) Trained ASW pilots are a must. Skills in the 20s & 30s won't get it done. Spotting, maybe - killing? Never.
2) The good news is, you can train your pilots up pretty quick. Put them on 100% training with zero Range. In related news, you should have been giving them ASW training since game start, but assuming you didn't and are playing catchup, it's worth cherrypicking through your pilots and grouping those with the best ASW skills in your frontline units and training up the rest. At a minimum you'll need one training unit for each two on active duty. When individual ASW skills reach 50 in the training unit, start cycling those pilots into the frontline units while sending those with lower skills down to the training units). Definitely micromanagement, but it works.
3) ASW air range is 50% of normal range. Short legged air units will only see a square or two past the coastline. Worse, you'll need a lot more air units to cover the same area a longer range plane could cover. One Blenheim is probably better than 5 Wapiti.
4) Unless the air unit is on an island (or a boat), it's worth specifying the search arc so they aren't looking for subs on land.
< Message edited by Kull -- 1/21/2013 8:41:49 PM >