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In game penalty for US subs

 
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In game penalty for US subs - 1/20/2013 7:37:54 PM   
Buck Beach

 

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I recently have been reading the book "Chronology of the War at Sea 1939-1945" and I am/was struck by the number of Japaneses ships sunk by U.S. subs in 1942. I further check on line an counted some 100 merchant and a dozen warships that met their fate by U.S. subs before October 1942. Given that some were sunk by surface action (unknown number) I was wondering if the forum members feel as I do that maybe penalty maybe should be lifted earlier than mid-1943?

Buck
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RE: In game penalty for US subs - 1/20/2013 7:56:55 PM   
Terminus


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100 ships before 10/42 is doable in the game. The penalty is on the Mk 14 torpedo, which was garbage, not the boats.

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RE: In game penalty for US subs - 1/20/2013 8:19:18 PM   
Symon


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From: De Eye-lands, Mon
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quote:

ORIGINAL: Buck Beach

I recently have been reading the book "Chronology of the War at Sea 1939-1945" and I am/was struck by the number of Japaneses ships sunk by U.S. subs in 1942. I further check on line an counted some 100 merchant and a dozen warships that met their fate by U.S. subs before October 1942. Given that some were sunk by surface action (unknown number) I was wondering if the forum members feel as I do that maybe penalty maybe should be lifted earlier than mid-1943?

Buck

Exactly what Terminus said.

And yes, there were skippers that turned off the mag disploaders, But can you imagine the complexity of the code if it has to check every Sub Skipper for a new box called "initiative"? And how would you ever set that?

Adm Christie was fundamental in developing the Mk-14 torpedo. He believed in it, and it took a long time to convice him it sucked. The game is set up to follow certain trends in thought and development, so Christie sits in the same chair as Yamamoto, Nagumo, and all the rest. One must take what one gets, for either side.

Ciao. JWE

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RE: In game penalty for US subs - 1/20/2013 10:02:05 PM   
John 3rd


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The pace CR is moving with our RA Campaign (Feb 14, 1942), he'll make 100 ships!

Christie should have been relieved of command for sticking to that worthless piece of S*** exploder. Criminal what he did/did not do...


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RE: In game penalty for US subs - 1/20/2013 10:54:26 PM   
Symon


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quote:

ORIGINAL: John 3rd

The pace CR is moving with our RA Campaign (Feb 14, 1942), he'll make 100 ships!

Christie should have been relieved of command for sticking to that worthless piece of S*** exploder. Criminal what he did/did not do...


John, I understand exactly what you are saying. But if you want to scar Christie for his misapprehensions, you also have to scar Yamamoto, Nagumo, Nagami, for theirs, and where does it all end???

Understand you are modding, so it doesn't make much difference in your world, but in the stock world, one must take what one gets, with the grain of salt for the goose, as well as for the gander.

Ciao. JWE

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RE: In game penalty for US subs - 1/21/2013 12:34:16 AM   
Buck Beach

 

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Thanks guys.

Buck

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RE: In game penalty for US subs - 1/21/2013 1:20:31 AM   
dwg

 

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The other thing to remember is that some of the merchants, particularly smaller ones, may have been sunk with the deck gun. Faulty torpedoes does not mean unarmed.

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RE: In game penalty for US subs - 1/21/2013 5:27:01 PM   
DaveConn

 

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Wasn't there also a problem with the contact fuse, so that even if the mag detonator was disabled it did not necessarily solve the problem?

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RE: In game penalty for US subs - 1/21/2013 5:34:30 PM   
Bullwinkle58


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quote:

ORIGINAL: DaveConn

Wasn't there also a problem with the contact fuse, so that even if the mag detonator was disabled it did not necessarily solve the problem?


Yes. Also the depth keeping. Also sometimes the rudder. The pre-war Mk-14 was, as they say in New Yawk, a piece of work.


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RE: In game penalty for US subs - 1/22/2013 1:06:46 AM   
msieving1


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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: DaveConn

Wasn't there also a problem with the contact fuse, so that even if the mag detonator was disabled it did not necessarily solve the problem?


Yes. Also the depth keeping. Also sometimes the rudder. The pre-war Mk-14 was, as they say in New Yawk, a piece of work.



Pretty good article on the Mark 14 torpedo problems here: http://www.historynet.com/us-torpedo-troubles-during-world-war-ii.htm

(in reply to Bullwinkle58)
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