Matrix Games Forums

Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual previewThe fight for Armageddon begins!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How does one select loaded units?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Conflict of Heroes Series >> Tech Support >> How does one select loaded units? Page: [1]
Login
Message << Older Topic   Newer Topic >>
How does one select loaded units? - 1/20/2013 5:40:34 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

Starting to work through the early tank firefights.

Can't seem to be able to select loaded units. e.g. an LMG is 'panzerblitzing' on a PzIII. They get shot at and the LMG takes a hit. How can I access the LMG to rally? Do I have to unload it? I can't seem to access any info ref any loaded units and I can't select them. Beyond a basic note on the carrying unit to say what they are carrying.

All help appreciated!
Post #: 1
RE: How does one select loaded units? - 1/21/2013 4:42:55 AM   
genehaynes

 

Posts: 145
Joined: 12/29/2002
Status: offline
I'm pretty sure you have to select the "carrying unit" (i.e. The PzIII) and unload the LMG. If the LMG has enough APs / CAPs you can attempt to rally it.

(in reply to fentum)
Post #: 2
RE: How does one select loaded units? - 1/21/2013 1:59:28 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline
Thanks for the reply.


Ok so that is what is happening in the game as far as I can see. Is it working as intended? Should carried units have to unload before being allowed to rally?

Also - if the carried unit has a hit marker, how do you view WHICH hit marker it has on it? Do you have to unload it again, as per rallying?

< Message edited by fentum -- 1/21/2013 2:00:36 PM >

(in reply to genehaynes)
Post #: 3
RE: How does one select loaded units? - 1/21/2013 4:45:06 PM   
genehaynes

 

Posts: 145
Joined: 12/29/2002
Status: offline
Near's I can tell:

1. The only way to tell what type of damage a transported unit has is to zoom in and look at the actual counter. It will reflect the negative effects of the damage marker. For example, if the transported unit cannot fire, the top left value on the counter will be a dash ( - ), instead of the number of APs needed to fire. A previous update made the counters dynamic, they display current values.

2. Regarding rallying a transported unit. If BOTH units (carrying & transported) are eligible to rally (i.e. BOTH are damaged) you can attempt to "group rally" BOTH units providing you have 5 APs / CAPs. However, if the carrying unit IS NOT eligible for rally, you must unload the damaged transported unit before you can rally it. Hope this makes sense

Again, I'm by no means an expert, I'm still learning myself. Maybe someone more knowledgable than I can comment.

(in reply to fentum)
Post #: 4
RE: How does one select loaded units? - 1/21/2013 4:53:43 PM   
ericbabe


Posts: 10691
Joined: 3/23/2005
Status: offline
There isn't really a way to have a loaded unit act independently of the unit carrying it. Normally since they are in group movement together this isn't too much of an issue, but I can see that there are some cases (as you describe) where it would make sense to be able to select the carried unit independently of the carrying unit. I could make an interface change for this without too much coding, but this would be a major game feature change and would require quite a bit of beta testing, so it isn't something we could release easily.

It is more feasible to add display information to the carrying unit's information bar describing the carried unit. I will put this on my to-do list.

< Message edited by ericbabe -- 1/21/2013 10:21:58 PM >


_____________________________


(in reply to genehaynes)
Post #: 5
RE: How does one select loaded units? - 1/21/2013 5:51:49 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

Thank you kindly for all the answers.

(in reply to ericbabe)
Post #: 6
RE: How does one select loaded units? - 1/25/2013 10:52:30 PM   
Lebatron


Posts: 2146
Joined: 5/30/2005
From: Upper Michigan
Status: offline
Yes a loaded squad may attempt to rally per the board game rules. A loaded unit and it's transport are part of a group and thus share the same AP pool. When you attempt a rally both units in this case would be rallying even if the transport didn't need to. If the transport was damaged as well with a no rally type damage, then when you roll you would just ignore making a roll for the transport. That's how I'd try to make it work for the PC version.

_____________________________

Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided

(in reply to fentum)
Post #: 7
RE: How does one select loaded units? - 1/26/2013 2:45:32 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

Thanks. I agree with that but I don't think that the PC game allows a rally if the transported unit has a hit but the transporting unit doesn't.

As far as I can tell, there is no way to select the transported unit without unloading it.

(in reply to Lebatron)
Post #: 8
RE: How does one select loaded units? - 1/26/2013 4:22:50 PM   
genehaynes

 

Posts: 145
Joined: 12/29/2002
Status: offline
fentun,

I believe you're correct. If the carrying unit is not eligible to rally (e.g. It isn't damaged) the Rally icon will not be active, which prevents you from rallying both units. As you said, you would have to unload the passenger and then attempt to rally it.

(in reply to fentum)
Post #: 9
RE: How does one select loaded units? - 1/26/2013 5:32:06 PM   
Lebatron


Posts: 2146
Joined: 5/30/2005
From: Upper Michigan
Status: offline
What I was trying to say was that it should be programmed so that you could rally under any circumstance. Both hit, transport hit, or loaded unit hit. The option to rally should be available because a loaded unit and its transport are a group and thus share the same AP pool. The unit that does not need to rally can skip the roll. That's how it should be programmed.

_____________________________

Jesse LeBreton, AKA Lebatron
Development team- GG's WAW A World Divided

(in reply to genehaynes)
Post #: 10
RE: How does one select loaded units? - 1/27/2013 10:12:45 AM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

Agree with the last two posts.

(in reply to Lebatron)
Post #: 11
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Conflict of Heroes Series >> Tech Support >> How does one select loaded units? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.086