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Hidden set up

 
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Hidden set up - 1/20/2013 11:54:22 AM   
fentum

 

Posts: 150
Joined: 6/22/2007
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I notice that the hidden set up conditions are different between the boardgame FF and PC FF. A good example is General Petrov, where all Russian units start hidden in the BG but not all in the PC.

This can make quite a difference to deployment. I also feel a bit bugged that I have to position the Russians in slightly stupid positions in the PC in order to hide them turn one then move them as hidden in turn two. E.g. I place them BEHIND woods then hide then move into woods. Feels wrong. In the BG I just set them up hidden in woods.

Is there a reason for the difference? Any chance the FF can move to the BG set up?

< Message edited by fentum -- 1/20/2013 11:55:22 AM >
Post #: 1
RE: Hidden set up - 1/20/2013 6:00:30 PM   
VR_IronFist


Posts: 174
Joined: 8/14/2011
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Hi fentum, sadly this is the case in quite a few firefights in the PC game compared to their equivalent in AtB SE. Eric would respond that the PC game was developed over such a long period of time that they went with the First Edition Firefights and they were tested for so long, he was loath to toss that out (which is understandable). WCS is aware of the discrepancy but need to see how the game sells through the current sale and how "Storms of Steel" does before they can commit to updates. For now, we are stuck with the existing FFs unless someone is willing to tackle converting the Second Edition FFs to the PC. I've done Partisans but haven't had the time nor skill to do more. The one I really would love to see added to the PC is the new Firefight 2 - NKVD Defense at Mir. Imo that looks very interesting.

Eric, please correct me if I got anything wrong in my response.

(in reply to fentum)
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RE: Hidden set up - 1/20/2013 6:10:54 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
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Hi VR_Ironfist,

Did you say

"how Storms of Steel does"

Where can I give Matrix Games all my money?

(in reply to VR_IronFist)
Post #: 3
RE: Hidden set up - 1/20/2013 6:16:16 PM   
VR_IronFist


Posts: 174
Joined: 8/14/2011
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Haha, I hear you! Between Academy Games and Matrix, I know where my birthday money will be going. But heck, I have to support good games or they'll stop making them.

(in reply to fentum)
Post #: 4
RE: Hidden set up - 1/20/2013 7:31:44 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
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Happy Birthday!

(in reply to VR_IronFist)
Post #: 5
RE: Hidden set up - 1/20/2013 9:32:44 PM   
VR_IronFist


Posts: 174
Joined: 8/14/2011
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Thanks - it's about a month early but I wanted a plan where I would spend it in place.

(in reply to fentum)
Post #: 6
RE: Hidden set up - 1/21/2013 4:27:45 PM   
ericbabe


Posts: 10684
Joined: 3/23/2005
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That's basically right. Uwe has more people helping him with the board game than I have helping me with the computer game, and it's much (much) easier to change things in the board game, so AG makes changes faster than I can implement them. It should be fairly easy to mod the firefight to make all Russians start hidden, so maybe somebody could put a modded version together. I also believe that AG got a second product out of the new firefights, so maybe some day we could release new firefights as a DLC pack or something.

_____________________________


(in reply to VR_IronFist)
Post #: 7
RE: Hidden set up - 1/21/2013 5:48:28 PM   
fentum

 

Posts: 150
Joined: 6/22/2007
Status: offline

quote:

I also believe that AG got a second product out of the new firefights, so maybe some day we could release new firefights as a DLC pack or something.



I'm not sure what you mean by a second product from new FF's? Havent seen that in the boardgame route. There seem to be PLENTY of FF's for the PC game right now - good job on adding extra vs the boardgame in the base PC game. (Although I could do with a few more small unit count adventures...).

It would be lovely to update the FF's as well as the mechanics if at all possible. e.g. all hidden units as per OP above.


(in reply to ericbabe)
Post #: 8
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