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Bulletproof vests

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Scenario Design >> Bulletproof vests Page: [1]
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Bulletproof vests - 1/19/2013 4:09:07 PM   
josant

 

Posts: 79
Joined: 3/14/2007
From: Spain
Status: offline
I need to modelate infantry squads with Bulletproof vests but i dont know how to do it.

is TOAW able to recreate it?, is there any way to simulate body armor of infantry squads with the equipment editor?
Maybe increasing their defense value? from 10 to X ?
What value would be appropiate 15 or more?

How would you do?
Post #: 1
RE: Bulletproof vests - 1/19/2013 4:15:12 PM   
Oberst_Klink

 

Posts: 1301
Joined: 2/10/2008
From: Germany
Status: online
Hola compadre!

Yes, the Defence Value might do the trick, but also be aware it affects their vulnerability against other weapons, not just bullets. ;)

Regards,

Klink, Oberst

P.S. If interested, I email you the .eqp file and descriptions for the modified Kharkov '43 scenario.

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(in reply to josant)
Post #: 2
RE: Bulletproof vests - 1/19/2013 5:37:08 PM   
josant

 

Posts: 79
Joined: 3/14/2007
From: Spain
Status: offline
hello

well, i think that although it affects their vulnerability against other weapons, not just bullets, i think that it would be right because vests also protect from shrapnel.

What value do you consider more appropiate?


On the other hand, yes I am interested in your scenario and eqp file, you can email it sending a message at the addres of my profile as a private message


Thanks, Gracias, Danke!

(in reply to Oberst_Klink)
Post #: 3
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