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Two questions regarding game design

 
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Two questions regarding game design - 1/19/2013 11:02:28 AM   
Chris H

 

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1. Why can't you research devices? I'm thinking specifically about the Japaneses and their a/c radar as being where it is most noticeable. You can get the a/c early but in many cases it doesn't do much good as the a/c are only marginally better, if that, without radar than those you already have.

2. Why can't you stop LCU withdrawing?

I know both are probably impossible to implement now, just asking why.
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RE: Two questions regarding game design - 1/19/2013 12:49:09 PM   
ckammp

 

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quote:

ORIGINAL: Chris H

1. Why can't you research devices? I'm thinking specifically about the Japaneses and their a/c radar as being where it is most noticeable. You can get the a/c early but in many cases it doesn't do much good as the a/c are only marginally better, if that, without radar than those you already have.

2. Why can't you stop LCU withdrawing?

I know both are probably impossible to implement now, just asking why.



There is a Realism Option titled "No Unit Withdrawals".
It is explained in the manual on page 23.

As for researching devices, it would be convenient, but I suspect code limitations and/or game-play issues prevent its implementation.

(in reply to Chris H)
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RE: Two questions regarding game design - 1/20/2013 12:28:36 AM   
Terminus


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I don't know for sure (wasn't my department), but I could think that because devices are subcomponents to be put into larger constructs (LCU's, planes, ships, whatever), coding a research procedure for them would take too many resources for too little payback.

It would complicate the Jap economy system even further. I'm sure some people would enjoy that, but a lot of people wouldn't.

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We are all dreams of the Giant Space Butterfly.

(in reply to ckammp)
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RE: Two questions regarding game design - 1/20/2013 5:58:54 PM   
kaleun

 

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Japan's economy is the main reason I never play the Japanese side.
The second one is that I s&ck at it.

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Appear at places to which he must hasten; move swiftly where he does not expect you.
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(in reply to Terminus)
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