Matrix Games Forums

Pandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & Shot
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Two questions regarding game design

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Two questions regarding game design Page: [1]
Login
Message << Older Topic   Newer Topic >>
Two questions regarding game design - 1/19/2013 11:02:28 AM   
Chris H

 

Posts: 3624
Joined: 1/17/2002
From: Bexhill-on-Sea, E Sussex
Status: offline
1. Why can't you research devices? I'm thinking specifically about the Japaneses and their a/c radar as being where it is most noticeable. You can get the a/c early but in many cases it doesn't do much good as the a/c are only marginally better, if that, without radar than those you already have.

2. Why can't you stop LCU withdrawing?

I know both are probably impossible to implement now, just asking why.
Post #: 1
RE: Two questions regarding game design - 1/19/2013 12:49:09 PM   
ckammp

 

Posts: 778
Joined: 5/30/2009
From: Rear Area training facility
Status: offline

quote:

ORIGINAL: Chris H

1. Why can't you research devices? I'm thinking specifically about the Japaneses and their a/c radar as being where it is most noticeable. You can get the a/c early but in many cases it doesn't do much good as the a/c are only marginally better, if that, without radar than those you already have.

2. Why can't you stop LCU withdrawing?

I know both are probably impossible to implement now, just asking why.



There is a Realism Option titled "No Unit Withdrawals".
It is explained in the manual on page 23.

As for researching devices, it would be convenient, but I suspect code limitations and/or game-play issues prevent its implementation.

(in reply to Chris H)
Post #: 2
RE: Two questions regarding game design - 1/20/2013 12:28:36 AM   
Terminus


Posts: 41377
Joined: 4/23/2005
From: Denmark
Status: offline
I don't know for sure (wasn't my department), but I could think that because devices are subcomponents to be put into larger constructs (LCU's, planes, ships, whatever), coding a research procedure for them would take too many resources for too little payback.

It would complicate the Jap economy system even further. I'm sure some people would enjoy that, but a lot of people wouldn't.

_____________________________

We are all dreams of the Giant Space Butterfly.

(in reply to ckammp)
Post #: 3
RE: Two questions regarding game design - 1/20/2013 5:58:54 PM   
kaleun

 

Posts: 4760
Joined: 5/29/2002
From: Colorado
Status: offline
Japan's economy is the main reason I never play the Japanese side.
The second one is that I s&ck at it.

_____________________________

Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu

(in reply to Terminus)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Two questions regarding game design Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.063