LoBaron
Posts: 3832
Joined: 1/26/2003 From: Vienna, Austria Status: offline
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Just my 2c´s: Night bombings are still a bit overpowered, but it is now highly dependent on the situation. The most effective positive modifiers for night bombings still are: - DL of the base under attack - Weather - Altitude I still think the effect of night bombings is a bit too high with maxed out DL, below it is absolutely reasonable for mid-late war. The problem is, it is much too easy for a player to max out DL. In addition to accuracy, the op loss figures for night attacks are not high enough, more so for low exp crews. For this, in our PBEM, we use the following houserules: quote:
*) Night bombings must have squadrons set to 50% rest *) Night bombings may not be performed below 10000ft (the baloons mentioned are only effective at or below 6k, and only at bases with a combined port&airfield of at least 6, so their existence is no point against an alt restriction, as the bands from 7-9k are still overpowering night bombing) Targets may only be chosen depending on moon: *) Below 20%: no missions possible *) From 20-50%: only coastal cities may be attacked (no specified industry) *) Above 50%: non coastal attacks are possible (no specified industry) *) Above 70%: everything goes, including specified industry, ports, airfields,... Up to now we have not identified any issues using these HRs, additional advantage is, it restricts tactical targets to 30% of the month. My personal wish for the next PBEM would be to additionally flavor those HRs depending on the year.
< Message edited by LoBaron -- 2/4/2013 9:25:33 PM >
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S**t happens in war. All hail the superior ones!
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