From: Zagreb, Croatia
ORIGINAL: Naughteous Maximus
I know its been mentioned before that this is an "Eastern Front" game dealing with just Russia as the ONLY opponent the Germans and their allies have to contend with, but since the map covers all of Slovakia, and a good portion of Bulgaria and Yugoslavia, I do not understand why the creators of this game do NOT make it more historical and add historical events and triggers in the game? I mean, how hard is it to have partisans popping up in Yugoslavia and having to maintain a German garrison to combat them? We have to deal with the Russian partisans, why not add the Yugoslavian ones too, just have them multiply with more units as time goes on just to be a pain to the German occupation. If you have triggers in the game dealing with the Finnish surrender, the Hungarian's surrender, and the Rumanian defection, how hard is it to add the Bulgarian defection too? What about the Slovakian Uprising, another trigger to add to make the game more challenging for the axis. The reason I ask is that units that were intended for the eastern front, where the units were desperately needed, often were deployed to deal with unexpected threats elsewhere, ie. dealing with partisans or former allies defecting, besides, Yugoslavia eventually became part of the eastern front when the Russians got close enough. I know this is a tall order and you guys are busy working on the new "Western Front" game, but if you cannot add these in any future expansion pacts, at least modify the editor where we can create these possible scenarios and triggers. Lets be honest, why use a map and put restrictions on it? If you just wanted to cover the "War in Russia," then the map should have stopped in eastern Poland and ended once the Russians liberated all of Russia, but since the game is "War in the East" and not "War in Russia," why put limitations and boundaries in the game? The potential in the game is incredible but needs to be unlocked so that it CAN reach its potential!
Partisans in WitE will stay the way they are (I asked about it years ago during very early ALPHA development and the answer I got was that it would be too difficult to depict them properly - i.e. too big programming effort) - in future version this will change...
Prior Preparation & Planning Prevents Pathetically Poor Performance!
A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE