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Dug in - entrenched modifiers

 
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Dug in - entrenched modifiers - 1/17/2013 4:34:21 PM   
RockinHarry


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Would like to know about the protection stats vs. direct and indirect fire (in figures) and whether these are cumulative with the terrain layer stats.

Forts (+fortified status) can be edited in Mapmaker, so I wonder about the figures for "dug in" and "entrenched".

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RE: Dug in - entrenched modifiers - 1/17/2013 9:52:29 PM   
Arjuna


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Sorry I don't understand what you are asking. Can you please rephrase this and give me a context. TYhanks.

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RE: Dug in - entrenched modifiers - 1/18/2013 3:00:58 AM   
RockinHarry


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Sorry Dave! Hm...I´d like to know "Hit effect" values for dug in and entrenched unit status. In the map editor you give figures for the various terrain types, like "Hit effects": direct fire 61% and area fire 50% in example (default broken terrain type). Is there fixed numbers for dug in and entrenched as well? Say...Dug in hit effects: direct fire 30% and indirect fire 25% something.

Is these "dug in" and "entrenched" status "hit effects" value a fixed one, or does it combine with the "hit effects" of the underlying terrain type(s)?

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RE: Dug in - entrenched modifiers - 1/18/2013 5:03:51 AM   
Arjuna


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OK I get it now. Here is the excerpt from the code re deployment modifiers on terrain for bombardments:
quote:

case kUndeployed:
deploymentMod = pf(1.0);
break;

case kTakingCover:
deploymentMod = pf(0.5);
break;

case kDeployed:
deploymentMod = pf(0.33);
break;

case kDugIn:
deploymentMod = pf(0.2);
break;

case kEntrenched:
deploymentMod = pf(0.15);
break;

case kFortified:
deploymentMod = pf(0.1);
break;


And here are the mods for direct fire - ie APerFP and AArmFP.
quote:


// deployMod values kUndeployed, kTakingCover, kDeployed, kDugIn, kEntrenched, kFortified
const pf kDeployModOpen[] = { pf(1.00), pf(0.67), pf(0.33), pf(0.20), pf(0.15), pf(0.125) };
const pf kDeployModScrub[] = { pf(0.81), pf(0.58), pf(0.365), pf(0.25), pf(0.20), pf(0.122) };
const pf kDeployModVillage[] = { pf(0.61), pf(0.50), pf(0.40), pf(0.30), pf(0.25), pf(0.120) };
const pf kDeployModTown[] = { pf(0.41), pf(0.35), pf(0.30), pf(0.25), pf(0.20), pf(0.115) };
const pf kDeployModCity[] = { pf(0.20), pf(0.18), pf(0.16), pf(0.14), pf(0.133), pf(0.110) };
const pf kDeployModFort[] = { pf(0.15), pf(0.14), pf(0.13), pf(0.12), pf(0.11), pf(0.10) };


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Dave "Arjuna" O'Connor
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RE: Dug in - entrenched modifiers - 1/18/2013 5:54:39 AM   
RockinHarry


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Thanks! Numbers look reasonable to me as well.

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