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OOBs - 1/17/2013 11:30:53 AM   
Roger Neilson 3


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In my constant and never to be completed search for enlightenment with this game I am trying to make sense of the component parts to the BIg units....
it strikes me that somewhere there must be someone who already has done this. I give an example of what I'm trying to do....

And yes I realise I have repeat Tank in there.....duh

Roger




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< Message edited by Roger Neilson 3 -- 1/17/2013 11:32:30 AM >


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RE: OOBs - 1/17/2013 1:01:11 PM   
PaxMondo


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Not sure I understand the question ....

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RE: OOBs - 1/17/2013 1:59:03 PM   
Gary Childress


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It looks to me like he is trying to track down which smaller units that appear in the game are subunits of which larger units. I'm not aware of anyone who has done this yet for all the units in the game, aside probably from the AE team themselves.

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Favorites and/or other Great Games from Matrix :

1. War in the Pacific/ Admiral's Edition
2. Panzer Corps
3. Commander: Europe at War
4. John Tiller's Campaign Series

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RE: OOBs - 1/17/2013 2:42:50 PM   
witpqs


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Roger,

Use the WITPloadAE utility to make CSV files from the scenario you are interested in. Open the 'loc' csv files in a spreadsheet. The column A is "UnitNumber", the column B is "Name". Much farther to the right is column BD, which is "primUnit". I am pretty sure that the value in that column is the UnitNumber of the parent unit you are seeking.

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RE: OOBs - 1/17/2013 6:43:28 PM   
Roger Neilson 3


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quote:

ORIGINAL: Gary Childress

It looks to me like he is trying to track down which smaller units that appear in the game are subunits of which larger units. I'm not aware of anyone who has done this yet for all the units in the game, aside probably from the AE team themselves.


That's exactly what I am trying to do. Very useful for your own side to see what needs to be where to combine into bigger units, and also useful intel on what is broken down on the enemy side.... and exactly what an HQ would be doing....

And yes I know I can check in game, but its a touch tedious.

Roger



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RE: OOBs - 1/17/2013 6:45:07 PM   
Roger Neilson 3


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quote:

ORIGINAL: witpqs

Roger,

Use the WITPloadAE utility to make CSV files from the scenario you are interested in. Open the 'loc' csv files in a spreadsheet. The column A is "UnitNumber", the column B is "Name". Much farther to the right is column BD, which is "primUnit". I am pretty sure that the value in that column is the UnitNumber of the parent unit you are seeking.


Yes thanks I can get the data, was just trying to avoid the hours of work if someone had already done it.... inherently seeking efficiency (inherently lazy)

Roger


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RE: OOBs - 1/17/2013 11:59:28 PM   
DivePac88


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Another way Roger to do it is open the AE Editor, and load the scenario you are using. Then click on locations, and either do a search for the 2nd Tank Division, or go down to slot 4162. You will see that slot 4162 is assigned to the 2nd Tank, and the slots down to 4173 are assigned to it's sub-units. Also another way to check for sub-units is to look down in the Prim Unit box of the Unit panel, on the right-hand side about half way down.

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RE: OOBs - 1/18/2013 1:27:44 AM   
Saros

 

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Trying to track my tanks are you Roger? Tsk tsk.

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RE: OOBs - 1/18/2013 5:30:37 AM   
Chris H

 

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quote:

ORIGINAL: Roger Neilson 3


quote:

ORIGINAL: witpqs

Roger,

Use the WITPloadAE utility to make CSV files from the scenario you are interested in. Open the 'loc' csv files in a spreadsheet. The column A is "UnitNumber", the column B is "Name". Much farther to the right is column BD, which is "primUnit". I am pretty sure that the value in that column is the UnitNumber of the parent unit you are seeking.


Yes thanks I can get the data, was just trying to avoid the hours of work if someone had already done it.... inherently seeking efficiency (inherently lazy)

Roger





I've attached an excel spreadsheet for scen 1 that might be useful to you. Note it's zipped but renamed .txt so I could attach it.


Attachment (1)

< Message edited by Chris H -- 1/18/2013 5:33:27 AM >

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RE: OOBs - 1/18/2013 6:54:41 AM   
Roger Neilson 3


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quote:

Trying to track my tanks are you Roger? Tsk tsk.


Tanks? Tin cans mate, tin cans......


Roger




Attachment (1)

< Message edited by Roger Neilson 3 -- 1/18/2013 8:23:09 AM >


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RE: OOBs - 1/18/2013 6:56:37 AM   
Roger Neilson 3


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Yep more than one way to skin a cat... I was after someone else doing the skinning.....l

Roger

< Message edited by Roger Neilson 3 -- 1/18/2013 8:23:38 AM >


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RE: OOBs - 1/18/2013 7:03:15 AM   
Roger Neilson 3


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quote:

ORIGINAL: Chris H

quote:

ORIGINAL: Roger Neilson 3


quote:

ORIGINAL: witpqs

Roger,

Use the WITPloadAE utility to make CSV files from the scenario you are interested in. Open the 'loc' csv files in a spreadsheet. The column A is "UnitNumber", the column B is "Name". Much farther to the right is column BD, which is "primUnit". I am pretty sure that the value in that column is the UnitNumber of the parent unit you are seeking.


Yes thanks I can get the data, was just trying to avoid the hours of work if someone had already done it.... inherently seeking efficiency (inherently lazy)

Roger





I've attached an excel spreadsheet for scen 1 that might be useful to you. Note it's zipped but renamed .txt so I could attach it.



Tried to download, reports a corrupted file each time and doesn't seem to finish download. Could you pm me please Chris?

Roger


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RE: OOBs - 1/18/2013 9:20:18 AM   
DivePac88


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quote:

ORIGINAL: Roger Neilson 3

Yep more than one way to skin a cat... I was after someone else doing the skinning.....l

Roger


Funny you should mention skinning a cat Rodger, as there are also 2 other methods of finding sub-units.

The first is the bones method; which involves sacrificing a chicken on a stone, by bleeding it. Then skinning and boning the dead chicken, drying the bones for about 2 to 3 weeks, before scattering the dried bones on the ground and reading the results.

The other is a bit more involved, and is done by deciphering an ancient Mayan text, which should take about 10 years. A text that no scientists have yet been able to decode, and some actually theorize is the basis for the main coding of WitP.

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You understand now, Why you came this way

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RE: OOBs - 1/18/2013 10:25:10 AM   
Roger Neilson 3


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Aha so WITP AE is written in Mayan is it... that would explain a lot....

Roger

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RE: OOBs - 1/18/2013 10:56:12 AM   
wdolson

 

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Mayan has some funny quirks that wouldn't work. It was written in malbolge

http://computersight.com/programming/five-strangest-programming-languages/



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RE: OOBs - 1/18/2013 11:29:22 AM   
Roger Neilson 3


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That's a great sig and so so true.

Roger

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RE: OOBs - 1/18/2013 2:43:17 PM   
ilovestrategy


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quote:

ORIGINAL: wdolson

Mayan has some funny quirks that wouldn't work. It was written in malbolge

http://computersight.com/programming/five-strangest-programming-languages/





Oh my......

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