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Making game longer

 
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All Forums >> [New Releases from Matrix Games] >> Commander - The Great War >> Mods and Scenarios >> Making game longer Page: [1]
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Making game longer - 1/16/2013 4:51:33 PM   
UMRS


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Joined: 8/5/2012
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Well Im guessing I need to edt more than the 1914.lua file for this. I changed the turns to 138 (adding 20). Game still ended at turn 118. Is there another file that needs to be tweeked?

We wanted to make it longer to see some of the later tech level stuff. Never seem to get there in some of the research.

Thanks
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RE: Making game longer - 1/16/2013 5:59:13 PM   
Myrddraal

 

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The very first modding guide for CTGW dealt with precisely this

http://www.slitherine.co.uk/forum/viewtopic.php?f=218&t=39167

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RE: Making game longer - 1/16/2013 11:03:34 PM   
UMRS


Posts: 10
Joined: 8/5/2012
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Why thank you, looks like that will do the trick :)

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RE: Making game longer - 2/28/2013 3:48:48 AM   
prototek

 

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The game can get pretty ridiculous using this setting lol.

I'm playing as CP, Beat the Russians and conquered all of Russia by the beginning of 1917, then I declared war on the US just for a challenge because I knew from this point on the Western front would be a cakewalk. Right now it's Dec.29 1921. Austria is holding Italy at a line just behind Florence. Brits are wiped out in Egypt. The Western front has the Austrians, Bulgarians and Germans holding a line from Antwerp down to Nice.
German manpower is at 80, Austria is 141 and Bulgaria is 64 so it looks like the Allies will just win purely by attrition, literally just a fight to the last man.

So pick your poison when playing as CP if you wanna run past 1919. Either have a push over enemy or bring in the US and inevitably die slowly but surely. Playing Entente minus the US might be a challenge.

Pretty much all I can do right now is sit back and shell/bomb them and hope that does something (my munitions are at 15 per turn for Germany and I think 10 for Austria)

< Message edited by prototek -- 2/28/2013 3:52:55 AM >

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