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January 2013 FPRS News

 
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January 2013 FPRS News - 1/16/2013 1:05:03 PM   
Capn Darwin


Posts: 4244
Joined: 2/12/2005
From: Newark, OH
Status: online
As we get closer to an official release statement (waiting on box art and some info to change hands) we would like to let you know what we are up to.

Rob is busy with AI tweaks and bug fixes. We are also revamping some of the counter layout in order to show more information at a glance as to the state of the unit. Rob is also working with Matrix on the PBEM implementation to meet our game's unique needs.

Steve is hip deep in scenario design and balance. He is also fighting off flu related issues too.

I'm putting the finishing touches on the data files, testing and jumping over to help Steve with scenarios. Basically fixing what I have broken with the new data structures for formations.

For those of you wishing to help with beta testing, we will be looking for a handful of folks to test the multiplayer aspects of the game. As soon as we know more we will let you know.

Thanks.

_____________________________

New OTS Website! 2.05 Patch file is there! Working on too many things!

Cap'n Darwin aka Jim Snyder
On Target Simulations Developer,
and resident Rocket Scientist
Post #: 1
RE: January 2013 FPRS News - 1/17/2013 5:19:20 AM   
CarnageINC


Posts: 1974
Joined: 2/28/2005
From: Rapid City SD
Status: offline
Great news Capn Darwin . If you need help with the beta I would love to help out, I recently rediscovered my old FPG game and fell in love all over again

I look forward to its release!

(in reply to Capn Darwin)
Post #: 2
RE: January 2013 FPRS News - 1/17/2013 9:30:34 AM   
Hexagon

 

Posts: 649
Joined: 6/14/2009
Status: offline
Great, cant wait to know more about game.

Ummm PBEM... maybe you are working in use the Slitherine PBEM system in FPG2???

Expect have time enough to join Beta squad

PD: Flu... damn, i dont know why i think in L4D i hope you bet better.

(in reply to CarnageINC)
Post #: 3
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