From: Winnipeg, MB
Lets say I am sieging an enemy; we both have troops in the same hex. I have a the numerical advantage,
there is a daily exchange of bombardment fire.
assuming I have enough troops in combat mode to take care of any counter attack; my question is, what will be better for reducing fatigue and disruption, "rest" or "reserve" ?
rest should be the best way of reducing fatigue and disruption, but as per the manual, a unit in reserve will not be part of combat or bombardment, and daily bombardment will obviously adds quite a lot disruption. what I am not sure, is if a unit in "rest/ training" will receive bombardment
From the manual 220.127.116.11
Units in Reserve in a hex that are defending have the following effects:
»» Do not fire in combat
»» Are not affected by bombardment attack
»» Are not used in initial odds calculations
»» Will not suffer casualties in the combat unless released – see below
Is that section specific to artillery bombardment? I have seen units in reserve mode take disruption and eventually destroyed squads from naval and air bombardment. They do seem to take less effects than if they were in rest or move mode, but about the same as combat/defend mode [in foxholes].
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth