Thanks Warspite, if possible could you explain just HOW the Naval side of CTGW sucks?
Sure. The designers concentrated on the land and air war - perfectly understandably for a WWI game. But unfortunately they a) dumbed down the naval game, and then b) having dumbed it down they made some truly bizarre decisions in the name of balance.
1. The Germans, British, French, Austrians, Italians and Russians each get one 10-strength Battleship counter.... Yep, you read it right - the Austrian navy is the same size as the Royal Navy.....
2. The Germans, French and Austrians get one 10-strength Cruiser counter. The British get two - whoopee.
There is no skill, little fun (and certainly no historic context) for the naval game I'm afraid. As the game progresses you can unlock Admirals that are added to the counters thus giving certain benefits. Having seen fit to give the Germans the same size Battlefleet as the British, the Germans get Scheer pretty early in the game. I have played about 30 games at least, half a dozen of which have gone into 1917/18. I have yet to see a British Admiral appear.....
It might seem strange that I criticize the naval game so heavily, and yet give the overall game such a strong recommendation. I guess that only goes to show what great fun the land game is.
Have a read of my AAR warspite vs Colberki and you can get more of an idea.
England expects that every man will do his duty. Horatio Nelson October 1805