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AI issue: Finland surrenders in turn 10 (Helsinki taken)

 
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AI issue: Finland surrenders in turn 10 (Helsinki taken) - 1/14/2013 11:01:27 AM   
Toidi

 

Posts: 198
Joined: 8/31/2011
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Hi,

playing SU against AI (SU=100%, Axis=125%), I shipped some division to Hanko. The Finns retreated; after a while I started moving around and finally got to Helsinki, defended by a brigade. Next turn AI moved the brigade out of Helsinki, which I took. Resulted in Finland surrender in turn 10. I think that there may be some AI issue there - Finland should defend Helsinki, not move the unit out of it (also, they should contain me in Hanko)

If you need relevant saves, please let me know (which ones and the address) and I will send it to you.

Thanks,
T.
Post #: 1
RE: AI issue: Finland surrenders in turn 10 (Helsinki t... - 1/14/2013 11:14:52 AM   
elmo3

 

Posts: 4887
Joined: 1/22/2002
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You can send a save to 2by3@2by3games.com. The Soviet turn right before the Finns vacate Helsinki is the turn we would need so we can end the turn and see the Axis turn as they move out.

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We don't stop playing games because we grow old, we grow old because we stop playing games - Anon.

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(in reply to Toidi)
Post #: 2
RE: AI issue: Finland surrenders in turn 10 (Helsinki t... - 1/14/2013 12:25:22 PM   
Toidi

 

Posts: 198
Joined: 8/31/2011
Status: offline
Hi,

Thanks for the very quick reply. I have just sent the saves.

Good luck with fixing the issue!

On the other hand, maybe that is good thinking by Finland - they kind of exchange Helsinki for land north of Leningrad ;)

T.

(in reply to elmo3)
Post #: 3
RE: AI issue: Finland surrenders in turn 10 (Helsinki t... - 1/14/2013 4:20:20 PM   
Joel Billings


Posts: 21739
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Actually this was worked on several times, several years ago (could be so long ago it was before Lee was helping us with support). The final conclusion was that it was going to take too much time working on the AI to solve the problem in all cases. The situation was improved, and in most cases Hanko will fall, or enough force is left behind to blunt a drive, but there will be times when the AI simply ignores the situation and a Soviet player can take advantage of the AI. All we can do is suggest that you not take advantage of the AI in cases where it does not take Hanko. Wish I had a better answer for you, but that's the situation.

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All understanding comes after the fact.
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(in reply to Toidi)
Post #: 4
RE: AI issue: Finland surrenders in turn 10 (Helsinki t... - 1/14/2013 10:31:26 PM   
Toidi

 

Posts: 198
Joined: 8/31/2011
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Thanks Joel. That's fair enough.

A simple solution is, when AI is activated, to put a frozen brigade / division in Helsinki (not when played against human player, though if it is frozen for the whole game, it will not change things much). That will not solve whole problem but will help. Going with the idea still further one may consider putting frozen brigades on the two hexes around Hanko (that probably should only be done for the AI; in the case of human player, the frozen brigades might actually harm, as one could not attack with the full strength from both hexes). Frozen brigades around Hanko will generally suffice as SU does not have the ability to attack in '41 and will not harm the AI attack ability on Hanko anyway. The brigades may unfreeze the moment Hanko is taken.

Regards,
T.

(in reply to Joel Billings)
Post #: 5
RE: AI issue: Finland surrenders in turn 10 (Helsinki t... - 1/15/2013 7:50:02 PM   
latosusi

 

Posts: 306
Joined: 6/2/2004
From: London/Kuopio
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In my game Germans abandoned Berlin. But that was a earlier version of the game.

(in reply to Toidi)
Post #: 6
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