Matrix Games Forums

Decisive Campaigns: The Blitzkrieg gets a Steam release! Pike & Shot Twitch Let's PlayTo End All Wars Twitch Stream and Announcement! Vietnam 65 Announced and in Beta!War in the West gets its first update!Flashpoint Campaigns: Red Storm version 2.08 is now available!Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Auto Ship/Base upgrades weakness

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> The War Room >> Auto Ship/Base upgrades weakness Page: [1]
Message << Older Topic   Newer Topic >>
Auto Ship/Base upgrades weakness - 1/14/2013 4:06:25 AM   

Posts: 501
Joined: 2/11/2012
Status: offline
I have been noticing that the chosen systems used during Auto upgrades are not even remotely smart choices. They are instead chosen purely on their position on the tech trees. Higher on the list, or Further to the right and that is the system used. Regardless if it is in any way better or worse.

For example, I had the first tier HyperFusion reactor tech, and after Retiring some found ships I gained the Advanced Fusion Tech. Because the Fusion tech was one column to the right the updater wanted to replace all my reactors with Fusion, which only produced 2/3 the power of the one column left HyperFusion, and would have left my ships and bases Energy starved.

Same thing with Reaction engines, Quantum is always chosen over Acceleros. Shields, Hyperdrives, etc... are all handled the same way, weaker shields chosen because the they are towards the top of the screen, slower Drive, weaker Weapons...

Maybe a behind the scene score, a player selected preference check box, or a smarter AI could all be of benefit.
Until then I will be doing manual updates, but that gets repetitive and very old fast.
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> The War Room >> Auto Ship/Base upgrades weakness Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI