While testing the shield regeneration i noticed a strange thing:
At 4x game speed a Test-starport easily regenerated his shield more than the damage of a enemy Test-weaponbase armed with Titan-Beams.
Now i lowerd the game speed to 0,25x and suddenly the Test-weaponbase manged to destroy the Test-starport easily.
After doing some more tests I am pretty certain that the game speed affects the Hit-chance of Beam-Weapons.
(I didn´t test the other weapons)
(For reproducing this bug: Max Tech Level, 1x Weapon Base with 66xMeridian Shields and ECM, the other with 14 xTitan Beams and Raptor Targeting approximatly 100-150m distance)
It is not just a small difference, i think it´s about 2 oder 3 times more damage at 0,25x game speed, so i suggest to fix this bug quickly.
Sry for the english, i´m not a native speaker.
Game Version is Legends 188.8.131.52
Edit: I tested a litle more:
I tested a direct shootout between a Titan-Beam and a Plasma Thunderbolt Defens Base:
0,25 gamespeed: Titan-Base: 0% Shield Thunderbolt-Base: 20% Shields
1x gamespeed: Titan-Base: 0% Shield Thunderbolt-Base: 35% Shields
4x gamespeed: Titan-Base: 0%Shield Thunderbolt-Base: 93% Shields
Result: The Gamespeed reduces the Damage of Beam weapons by a huge amount.
In my opinion the reason for this could be:
The game calculates and updates the position of a object in dependency of game speed (makes sense because it would take a huge amount of computer power to update the position from about 10.000 Ships if the game speed is to high)
This would mean: Beam Weapons are more dependent on the position of the target and the simplified or less frequently calculation of positions leads to a higher ratio of misses with beam weapons.
Solution for this problem: Don´t try to program a simulation, just roll a dice and decide if it is a miss or a hit...
< Message edited by hamster max -- 1/13/2013 5:19:17 PM >