hamster max
Posts: 1
Joined: 1/13/2013 Status: offline
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Hi, While testing the shield regeneration i noticed a strange thing: At 4x game speed a Test-starport easily regenerated his shield more than the damage of a enemy Test-weaponbase armed with Titan-Beams. Now i lowerd the game speed to 0,25x and suddenly the Test-weaponbase manged to destroy the Test-starport easily. After doing some more tests I am pretty certain that the game speed affects the Hit-chance of Beam-Weapons. (I didn´t test the other weapons) (For reproducing this bug: Max Tech Level, 1x Weapon Base with 66xMeridian Shields and ECM, the other with 14 xTitan Beams and Raptor Targeting approximatly 100-150m distance) It is not just a small difference, i think it´s about 2 oder 3 times more damage at 0,25x game speed, so i suggest to fix this bug quickly. Sry for the english, i´m not a native speaker. Game Version is Legends 1.7.0.16 Edit: I tested a litle more: I tested a direct shootout between a Titan-Beam and a Plasma Thunderbolt Defens Base: 0,25 gamespeed: Titan-Base: 0% Shield Thunderbolt-Base: 20% Shields 1x gamespeed: Titan-Base: 0% Shield Thunderbolt-Base: 35% Shields 4x gamespeed: Titan-Base: 0%Shield Thunderbolt-Base: 93% Shields Result: The Gamespeed reduces the Damage of Beam weapons by a huge amount. In my opinion the reason for this could be: The game calculates and updates the position of a object in dependency of game speed (makes sense because it would take a huge amount of computer power to update the position from about 10.000 Ships if the game speed is to high) This would mean: Beam Weapons are more dependent on the position of the target and the simplified or less frequently calculation of positions leads to a higher ratio of misses with beam weapons. Solution for this problem: Don´t try to program a simulation, just roll a dice and decide if it is a miss or a hit...
< Message edited by hamster max -- 1/13/2013 5:19:17 PM >
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