Matrix Games Forums

Deal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Strange dependency from game speed

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Strange dependency from game speed Page: [1]
Login
Message << Older Topic   Newer Topic >>
Strange dependency from game speed - 1/13/2013 4:26:08 PM   
hamster max

 

Posts: 1
Joined: 1/13/2013
Status: offline
Hi,

While testing the shield regeneration i noticed a strange thing:

At 4x game speed a Test-starport easily regenerated his shield more than the damage of a enemy Test-weaponbase armed with Titan-Beams.
Now i lowerd the game speed to 0,25x and suddenly the Test-weaponbase manged to destroy the Test-starport easily.

After doing some more tests I am pretty certain that the game speed affects the Hit-chance of Beam-Weapons.
(I didn´t test the other weapons)
(For reproducing this bug: Max Tech Level, 1x Weapon Base with 66xMeridian Shields and ECM, the other with 14 xTitan Beams and Raptor Targeting approximatly 100-150m distance)

It is not just a small difference, i think it´s about 2 oder 3 times more damage at 0,25x game speed, so i suggest to fix this bug quickly.

Sry for the english, i´m not a native speaker.

Game Version is Legends 1.7.0.16

Edit: I tested a litle more:
I tested a direct shootout between a Titan-Beam and a Plasma Thunderbolt Defens Base:
0,25 gamespeed: Titan-Base: 0% Shield Thunderbolt-Base: 20% Shields
1x gamespeed: Titan-Base: 0% Shield Thunderbolt-Base: 35% Shields
4x gamespeed: Titan-Base: 0%Shield Thunderbolt-Base: 93% Shields

Result: The Gamespeed reduces the Damage of Beam weapons by a huge amount.

In my opinion the reason for this could be:
The game calculates and updates the position of a object in dependency of game speed (makes sense because it would take a huge amount of computer power to update the position from about 10.000 Ships if the game speed is to high)
This would mean: Beam Weapons are more dependent on the position of the target and the simplified or less frequently calculation of positions leads to a higher ratio of misses with beam weapons.

Solution for this problem: Don´t try to program a simulation, just roll a dice and decide if it is a miss or a hit...

< Message edited by hamster max -- 1/13/2013 5:19:17 PM >
Post #: 1
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Tech Support >> Strange dependency from game speed Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.059