ORIGINAL: The Guru
Regarding all this, I believe there is a problem with the victory conditions of the campaign. They are labelled in exclusively defensive terms, basically Germany must lose as late as possible.
This means that once the German player forfeits his chance of a K.O victory in 1941, if he working towards the victory conditions, all he has to do is revert to the defensive and make the Soviets pay dearly for every stride towards Berlin. This, of course, historically speaking, might be adequate for 44/45 but is totally unimaginable for 1942.
I'm not just saying this because of historicity, but also because it would be a lot more fun to allow the Germans a play style a bit more flamboyant and risky, than juste going turtle from 42 onwards.
I believe that the victory conditions should have a offensive component too, in the same way scenarios reward players for territorial expansion by granting points for the number of turns they occupy such or such key location.
After all, if one rightfully considers that surrendering later than the historical time consists in a better performance than the historical counterpart, grabbing even temporary control of strategic locations such as Leningrad or Moscow or others that the Germans never managed to reach, should also consist, all other things remaining equal (that is, surrendering at the historical time), in an better performance too, and that should translate into victory points.
This could be easily done by using the scenario-type victory conditions (points for holding locations), mitigated by points for the date of surrender.
Honestly, it hurts to have to choose between a daring, aggressive strategy à la Hitler (a lot more enjoyable for both sides) and the easiest path towards victory as interpreted by the victory conditions.
We have asked for that, but under current engine ect its not possible.
Hopefully witw and wite2 will have a vp system that makes standing and fighting the norm not running.
Beta Tester WitW & WitE