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If you could give 10 tips to new players, what would it be?

 
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If you could give 10 tips to new players, what would it... - 1/7/2013 3:31:40 PM   
Peef

 

Posts: 18
Joined: 1/6/2013
Status: offline
I've been reading a lot on the forums, and getting increasingly puzzled to what to do first when I start a new empire.

Automation off, redesign ships immediately or not? manually explore, ...

So my question is simple, for all the more experienced players:

If you could give 10 tips to new players, what would it be?
Post #: 1
RE: If you could give 10 tips to new players, what woul... - 1/7/2013 7:37:34 PM   
Arcatus


Posts: 183
Joined: 1/2/2012
Status: offline
Oh, good question, but I think you will see allot of tips depending on playstyle and preferences.

However, my list in no specific order:

1) Constructors, not colony ships.
- Colony ships are expensive, and colonies are not that useful in the early game. Finding and mining at least one of each resource is very important.
2) But don't let that 90% planet with lots of resources fall into your neighbors hands...
3) Redesign your mining stations so they have some weapons (latest version does this for you)
4) Explore! Find those ancient ships first. That way you can keep a decent war fleet (almost) without building warships.
- And those constructors in point 1 - very useful for repairing found ships.
- Keep most explorers on auto - and guide a few of them manually.
5) Research. On the planets that you do colonize - build a small space port immediately. It adds to your research.
- but how many is complicated. Read this : Click.
6) Kill pirates. Makes everyone happy, and less likely to attack while you are busy exploring.
7) Tax on new planets = 0.
- The revenue is tiny compared to your homeworld, and you want it to grow as fast as possible. And then you tax it
- So basically - most planets are just expansions of your borders with maintenance free mining and a ship/research yard.
8) Avoid the SilverMist. If you spot it - Get ion weapons on fast ships. (if it is early game - pray it goes somewhere else....)
9) Redsign ships. Good design will give a huge advantage over the AI.
- It might be overwhelming, but it's not that complicated. Use the forum if you need help.
10) The AI is very good at finding undefended targets. Get Long range scanners as soon as you can!




(in reply to Peef)
Post #: 2
RE: If you could give 10 tips to new players, what woul... - 1/7/2013 8:49:59 PM   
StarLab


Posts: 170
Joined: 8/27/2012
From: Ontario, Canada
Status: online
I will only add one point to the above post (all good points there!)

PLAY! PLAY! Then play some more. There is absolutely no substitute for experience in this game.

_____________________________

-Larry Monte

DW+RotS+Legends 1.7.0.20b

My MicroManagement LP on YouTube

(in reply to Arcatus)
Post #: 3
RE: If you could give 10 tips to new players, what woul... - 1/8/2013 8:40:58 AM   
Peef

 

Posts: 18
Joined: 1/6/2013
Status: offline
thanks, that's a superb list :)

do have 1 question about exploring, if you tell an exploration ship to 'explore a system', will it also look for the ancient ships, or only explore planets?

also, is there a way to make the game pause when for example an exploration ship has finished its current mission?

(in reply to StarLab)
Post #: 4
RE: If you could give 10 tips to new players, what woul... - 1/8/2013 11:51:53 AM   
Arcatus


Posts: 183
Joined: 1/2/2012
Status: offline

quote:

ORIGINAL: Peef

thanks, that's a superb list :)

do have 1 question about exploring, if you tell an exploration ship to 'explore a system', will it also look for the ancient ships, or only explore planets?

also, is there a way to make the game pause when for example an exploration ship has finished its current mission?


It explores everything, but not always in a logical order.

Oh, and

11) Keep a keen eye out for "weapons testing range" and similar sites. These are located in deep space/nebulae and your explorers will not go there automatically. They will contain good ships - unless someone else has fund them...

(in reply to Peef)
Post #: 5
RE: If you could give 10 tips to new players, what woul... - 1/8/2013 12:37:21 PM   
Peef

 

Posts: 18
Joined: 1/6/2013
Status: offline
so basicly its best to manually really explore with your ships, and see what's around :)

is there a way to make the game pause after they finished their mission?

(in reply to Arcatus)
Post #: 6
RE: If you could give 10 tips to new players, what woul... - 1/9/2013 4:02:51 AM   
ehsumrell1


Posts: 1532
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Hello Peef. No, the game won't automatically pause. But I have a tip...
If you logically manually name your Explorer ships (I use Deep Recon 001, 002, etc.)
and if you regularly watch your scrolling message area at the top of the screen, you'll
see that the Explorer ships will notify you with a message that states they don't have
a current mission. You can then click on that message (it takes you to the ship) then you
can issue and/or queue new orders.

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Peef)
Post #: 7
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