Matrix Games Forums

More Games are Coming to Steam! Deal of the Week: Combat Command Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the FamilyTablet Version of Qvadriga gets new patchNew Command Ops: Battles from the Bulge UpdateCommand gets a huge update!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

CV Taskforce Leadership

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> CV Taskforce Leadership Page: [1]
Login
Message << Older Topic   Newer Topic >>
CV Taskforce Leadership - 1/7/2013 12:16:42 AM   
dr.hal


Posts: 1963
Joined: 6/3/2006
Status: offline
Forgive me folks it this has been asked and answered already, but I couldn't find it. I have a simple question. For a CV TF, should the choice of a leader be selected based upon his "NAVAL" ability or his "AIR" ability. I've never really known which to see as the dominate characteristic that you would want. With Halsey it is not a problem as both are high, but with others there is a trade off. Given that you DON'T want a CV TF in a gun fight, I'm not sure if a high naval rating is important and I'm not sure how the AIR rating fits into the picture, as I thought that was far more important at the squadron level. Thoughts? Thanks in advance. Hal
Post #: 1
RE: CV Taskforce Leadership - 1/7/2013 12:25:12 AM   
temagic


Posts: 146
Joined: 7/26/2006
From: The land of trolls
Status: offline
AIR it THE most important skill for a cv tf commander

(in reply to dr.hal)
Post #: 2
RE: CV Taskforce Leadership - 1/7/2013 2:23:18 AM   
jeffk3510


Posts: 4005
Joined: 12/3/2007
From: Kansas
Status: offline
Air

_____________________________

Follow our WiTPAE team PBEM game against bilbow and hartwig.modrow http://www.matrixgames.com/forums/tm.asp?m=2965846&mpage=1&key=?

Follow my WITPAE PBEM game against Schanilec. http://www.matrixgames.com/forums/tm.asp?m=3495605

(in reply to temagic)
Post #: 3
RE: CV Taskforce Leadership - 1/7/2013 2:24:07 AM   
jeffk3510


Posts: 4005
Joined: 12/3/2007
From: Kansas
Status: offline
The INDIVIDUAL ships in that TF...you want to look at naval then. That is myunderstanding.

_____________________________

Follow our WiTPAE team PBEM game against bilbow and hartwig.modrow http://www.matrixgames.com/forums/tm.asp?m=2965846&mpage=1&key=?

Follow my WITPAE PBEM game against Schanilec. http://www.matrixgames.com/forums/tm.asp?m=3495605

(in reply to jeffk3510)
Post #: 4
RE: CV Taskforce Leadership - 1/7/2013 2:43:42 AM   
PaxMondo


Posts: 5618
Joined: 6/6/2008
Status: offline
Yes, but with an air 2nd in case that ship has to create it own TF.

_____________________________

Pax

(in reply to jeffk3510)
Post #: 5
RE: CV Taskforce Leadership - 1/7/2013 12:27:27 PM   
dr.hal


Posts: 1963
Joined: 6/3/2006
Status: offline
Thanks for the input but I'm still not clear as to how AIR impacts the situation. What role does that number play in the calculations involved in the conflict and its resolution? is this number compared to the TF commander of the opposite side and then for what purpose? You can't cross the "T" to win a CV fight!

< Message edited by dr.hal -- 1/7/2013 12:28:32 PM >

(in reply to PaxMondo)
Post #: 6
RE: CV Taskforce Leadership - 1/7/2013 12:43:19 PM   
obvert


Posts: 6816
Joined: 1/17/2011
From: PDX (and now) London, UK
Status: offline
As I understand it the air rating of the TF commander can improve coordination and increases in the number of planes flying. It's much like a commander at an HQa on land.

LoBaron's CV battle guide that he began a month or so ago went into some of these issues.

http://www.matrixgames.com/forums/tm.asp?m=3219921

_____________________________


"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

(in reply to dr.hal)
Post #: 7
RE: CV Taskforce Leadership - 1/7/2013 1:04:05 PM   
dr.hal


Posts: 1963
Joined: 6/3/2006
Status: offline
Thanks obvert, that's very helpful, I appreciate it. Hal

(in reply to obvert)
Post #: 8
RE: CV Taskforce Leadership - 1/7/2013 2:45:46 PM   
Sardaukar


Posts: 5953
Joined: 11/28/2001
From: Finland/now in Israel
Status: offline
I am bit wary using very aggressive CV TF commanders llike Halsey. They may ignore your orders and close the enemy. Thus, I prefer "cooler heads" like Spruance, Murray etc.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to dr.hal)
Post #: 9
RE: CV Taskforce Leadership - 1/7/2013 3:57:00 PM   
crsutton


Posts: 7031
Joined: 12/6/2002
From: Maryland
Status: offline
Yes, and an aggressive surface commander like Arleigh Burke might get every DD in your task for slaughtered as well as he is prone to stick out a fight with superior enemy forces. Sometimes it pays to use a cautious commander. Reaction is strange in that even McCain has reacted into the teeth of trouble for me.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Sardaukar)
Post #: 10
RE: CV Taskforce Leadership - 1/7/2013 9:21:54 PM   
dr.hal


Posts: 1963
Joined: 6/3/2006
Status: offline

quote:

ORIGINAL: obvert

As I understand it the air rating of the TF commander can improve coordination and increases in the number of planes flying. It's much like a commander at an HQa on land.

LoBaron's CV battle guide that he began a month or so ago went into some of these issues.

http://www.matrixgames.com/forums/tm.asp?m=3219921

Obvert, thanks for reposting the thread. I find it full of contradictions and counter opinions which I guess is par for the course. As one input states, if you choose a CV captain only based upon his Naval Skills and for some reason he becomes the defacto TF commander, then you are in trouble. So it is wise to look for both attributes. I do feel that the TF commander does directly impact the air part of the game just as a Air HQ does on the ground game. He would allow for great coordination. But not sure what else. I would assume he would have some impact on fatigue recovery and morale but those would not be his air or naval skills....

When you think about it, this game is very complex indeed!

(in reply to obvert)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> CV Taskforce Leadership Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.076