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Looking for Japanese player, scenario 1 or 2 [closed].

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Looking for Japanese player, scenario 1 or 2 [closed]. Page: [1]
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Looking for Japanese player, scenario 1 or 2 [closed]. - 1/5/2013 3:16:03 PM   
capthook

 

Posts: 16
Joined: 9/8/2006
Status: offline
I think I'm pretty experienced with WitP although I've only played one PBEM in AE. Looking for an experienced, aggressive Japanese opponent willing to take the campaign into 1943.

2 day turns - I never thought I would say it but rroberson talked me into a game with 2 day turns and it really moved the game along with little loss of control, much to my surprise. I could be talked into 1 day turns.

I can usually do 1 turn a day, sometime 2 or 3, sometimes none. Depends on how our schedules work out.
Fog of War - on
Player defined upgrades - on
Realistic r&d - on
Advanced Weather - on
Reliable USN torps - off
No unit w/d - off
Auto sub ops - off
All Facilities expand - off
Auto upgrade - off
Accept air/ground replace - off
Combat anim. - on
Combat sum - on
Variable reinforcements - +/- 15 days

House rules - I'm open. I'm willing to adjust if something seems gamey as we go along.
The main HR to me is that PPs be paid for any restricted units that cross borders.

Allies (me) will only issue turn one orders to TFs at sea and Chinese LCUs.

< Message edited by capthook -- 1/15/2013 10:29:06 PM >
Post #: 1
RE: Looking for Japanese player, scenario 1 or 2. - 1/6/2013 10:59:10 PM   
rroberson

 

Posts: 1947
Joined: 5/25/2004
From: Arizona
Status: offline

quote:

ORIGINAL: capthook

I think I'm pretty experienced with WitP although I've only played one PBEM in AE. Looking for an experienced, aggressive Japanese opponent willing to take the campaign into 1943.

2 day turns - I never thought I would say it but rroberson talked me into a game with 2 day turns and it really moved the game along with little loss of control, much to my surprise. I could be talked into 1 day turns.

I can usually do 1 turn a day, sometime 2 or 3, sometimes none. Depends on how our schedules work out.
Fog of War - on
Player defined upgrades - on
Realistic r&d - on
Advanced Weather - on
Reliable USN torps - off
No unit w/d - off
Auto sub ops - off
All Facilities expand - off
Auto upgrade - off
Accept air/ground replace - off
Combat anim. - on
Combat sum - on
Variable reinforcements - +/- 15 days

House rules - I'm open. I'm willing to adjust if something seems gamey as we go along.
The main HR to me is that PPs be paid for any restricted units that cross borders.

Allies (me) will only issue turn one orders to TFs at sea and Chinese LCUs.

quote:

2 day turns - I never thought I would say it but rroberson talked me into a game with 2 day turns and it really moved the game along with little loss of control, much to my surprise.



Told you so :P. Took some talking into of me too. But now I love 2 day turns.

_____________________________


(in reply to capthook)
Post #: 2
RE: Looking for Japanese player, scenario 1 or 2. - 1/7/2013 2:26:55 AM   
jeffk3510


Posts: 4005
Joined: 12/3/2007
From: Kansas
Status: offline
I am using two days in my AI game... it is bumping right along.

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Follow our WiTPAE team PBEM game against bilbow and hartwig.modrow http://www.matrixgames.com/forums/tm.asp?m=2965846&mpage=1&key=?

Follow my WITPAE PBEM game against Schanilec. http://www.matrixgames.com/forums/tm.asp?m=3495605

(in reply to rroberson)
Post #: 3
RE: Looking for Japanese player, scenario 1 or 2. - 1/7/2013 2:59:24 AM   
capthook

 

Posts: 16
Joined: 9/8/2006
Status: offline
I thought I was really taking a chance the first time I tried 2 day turns. The first few turns I missed the super micro-detail but I caught on after a few turns. I really don't miss checking some LCU every turn and seeing that it has only moved 3 miles. It's like my conveys and LCUs move twice as fast now! The carrier battles are nail biters though.

(in reply to jeffk3510)
Post #: 4
RE: Looking for Japanese player, scenario 1 or 2. - 1/7/2013 4:58:28 AM   
PaxMondo


Posts: 5621
Joined: 6/6/2008
Status: offline

quote:

ORIGINAL: capthook

The carrier battles are nail biters though.

I beleive that!!

_____________________________

Pax

(in reply to capthook)
Post #: 5
RE: Looking for Japanese player, scenario 1 or 2. - 1/11/2013 2:28:14 AM   
zuluhour


Posts: 3088
Joined: 1/20/2011
From: Maryland
Status: offline
Curiosity here, Pax or anyone know of an AAR with two day turns? I' hav'ent noticed one. I would'ent mind taking a peek.

(in reply to PaxMondo)
Post #: 6
RE: Looking for Japanese player, scenario 1 or 2. - 1/11/2013 4:53:52 AM   
tigercub


Posts: 1534
Joined: 2/3/2003
From: chiang mai ,thailand
Status: offline
I will put my hand up for this game if not closed?

_____________________________


You have enemies? Good. That means you've stood up for something, sometime in your life

(in reply to zuluhour)
Post #: 7
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