phoenix
Posts: 951
Joined: 9/28/2010 Status: offline
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Well, I'd pay $150 PA, if I thought it would inject some speed into the development process. Maybe poll about that. How many people would pay a $150pa subscription? Public beta? I think the reason you might get disappointed posts is more to do with the length of time between each patch, than how we lable the patch when it arrives. We were clamouring for a public beta because we were waiting for a long time and would have to wait even longer (I wonder how much longer - a month, 2 months?) if it was to be a 'final', in order to have certain things changed. The final patches are never 'final' in that sense anyway, I assume, since we've had final patches before and here we were waiting for another (so might as well have a public beta, I, for one, thought). I'm guessing you would have a similar crop of issues raised about a 'final' patch. Maybe different issues. But there might always be 'issues' since you're always trying to better the product and you invite people to contribute to that process. Plus, there are people out there who think, rightly or worngly, that when you spend money on something it should 'work' and different people have different opinions about what that means for a game. So - assuming everyone understands the open-ended nature of the development - then maybe a subscription process really would be good, as it would address, I assume, the relatively slow speed of development which is down to the size of the team and the size of the task. So why not poll to see how much you could raise? I don't know the publishing numbers. Are they over 2,000?
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