Matrix Games Forums

To End All Wars: Mountain InfantryPandora: Eclipse of Nashira Announced! Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

To Public Beta or not?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> To Public Beta or not? Page: [1]
[Poll]

To Public Beta or not?


More Public Betas
  88% (30)
Final Patches only
  11% (4)


Total Votes : 34


(last vote on : 1/10/2013 7:59:25 AM)
(Poll ended: 1/19/2013 7:00:00 AM)
Login
Message << Older Topic   Newer Topic >>
To Public Beta or not? - 1/5/2013 12:07:46 AM   
Arjuna


Posts: 17773
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
Hi,

Now that we have released our first public beta, are you in favour of further public betas or do you want us to go back to only releasing final patches?

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com
Post #: 1
RE: To Public Beta or not? - 1/5/2013 12:10:47 AM   
captskillet


Posts: 2475
Joined: 3/1/2003
From: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
Status: offline
bring em' on Dave, ready to see the COTA stuff also.

_____________________________

"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


(in reply to Arjuna)
Post #: 2
RE: To Public Beta or not? - 1/5/2013 12:22:31 AM   
wodin


Posts: 7870
Joined: 4/20/2003
From: England
Status: online
I said more public because I know people want them, however I really only bother with the final patch.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to captskillet)
Post #: 3
RE: To Public Beta or not? - 1/5/2013 6:02:32 AM   
Deathtreader


Posts: 708
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline

quote:

ORIGINAL: wodin

I said more public because I know people want them, however I really only bother with the final patch.



Same here............

Rob.

_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to wodin)
Post #: 4
RE: To Public Beta or not? - 1/5/2013 6:30:35 AM   
loyalcitizen


Posts: 203
Joined: 2/9/2004
Status: offline
For whatever reason, I am unable to download the beta patches, as they hang at 99%, so I would prefer the final patches only.

(in reply to Deathtreader)
Post #: 5
RE: To Public Beta or not? - 1/5/2013 1:01:05 PM   
BofH


Posts: 57
Joined: 2/12/2009
From: Australia
Status: offline

I think more public betas are a good idea. It's not like they're compulsory to install, but a beta could patch an issue which someone finds insufferable such as the halting bug - although that never bothered me much.

(in reply to loyalcitizen)
Post #: 6
RE: To Public Beta or not? - 1/5/2013 7:05:21 PM   
Rick

 

Posts: 12128
Joined: 4/20/2000
Status: online

I think public betas are the way to go. even with a dedicated testing team, it is easy for testers to miss a significant bug. I know a public beta takes more time, but I think it pays off in a more stable final patch.

But it needs to be clear that it's a Beta, so folks that have limited download capability or that don't care for 'interim' patches don't mistakenly download it.

And it does need to go to an official patch at some point. Public Betas should not stay beta for an indefinite time. Replace them with another beta, or an official patch.

my opinion of course.

Rick

(in reply to BofH)
Post #: 7
RE: To Public Beta or not? - 1/5/2013 7:28:53 PM   
Grim.Reaper


Posts: 1112
Joined: 12/31/2009
Status: offline
Seems like beta is the way to go...more eyes on it....and if you don't want to use it, don't have to....seems like no lose situation.

(in reply to Rick)
Post #: 8
RE: To Public Beta or not? - 1/6/2013 12:05:22 AM   
Alchenar

 

Posts: 221
Joined: 8/2/2010
Status: offline
Is the public beta providing useful feedback that speeds up the testing process?

If so, then yeah, open beta stuff more.

(in reply to Grim.Reaper)
Post #: 9
RE: To Public Beta or not? - 1/6/2013 12:52:30 AM   
HercMighty


Posts: 399
Joined: 10/31/2003
From: Minnesota, USA
Status: offline
I like public betas, I think they make for better end game products....

The biggest issue I have ever seen is the way players treat posts about the game...as long as people keep there comments in perspective and don't make a developer regret doing beta's...

With that said having either some semblance of regular updates and points where the product is considered stable is a must as someone else pointed out...though I wonder also if a subscription based model would work? Guess it depends on how much more development and how regular it would be...

(in reply to Alchenar)
Post #: 10
RE: To Public Beta or not? - 1/6/2013 3:13:45 AM   
Arjuna


Posts: 17773
Joined: 3/31/2003
From: Canberra, Australia
Status: offline
HercMighty,

Yes I have considered a subscription model. But to be honest for it to effective we would have to have at least one other programmer working on this full time. Even if that was a relatively junior programmer we would still need around $100K pa to cover their salaries, insurances, hardware, software, accomodation and other overheads. Surprise, surprise, I would also like to get paid. While I can get a lot more doing Defence work, let's say for this exercise I also get $100K. Then that makes a total of $200K and we haven't made any profit, nor paid for any other contributions like royalties to data content developers, nor given the publisher a share. So let's say the total required pa is $300K. To achieve that amount pa we would then need:

  • @$50 pa = 6,000 subs
  • @$100 pa = 3,000 subs
  • @$150 pa = 2,000 subs
  • @$300 pa = 1,000 subs


Forget the 6,000 subs that is just not going to happen. The number of users is just not that big assuming they all signed up. But the $50 price is probably what the users are prepared to pay. I also doubt we would get 3000 subs at $100 and I reckon $150 is too much. So it's not looking that good is it?

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to HercMighty)
Post #: 11
RE: To Public Beta or not? - 1/6/2013 8:22:28 AM   
phoenix

 

Posts: 1808
Joined: 9/28/2010
Status: offline
Well, I'd pay $150 PA, if I thought it would inject some speed into the development process. Maybe poll about that. How many people would pay a $150pa subscription?

Public beta? I think the reason you might get disappointed posts is more to do with the length of time between each patch, than how we lable the patch when it arrives. We were clamouring for a public beta because we were waiting for a long time and would have to wait even longer (I wonder how much longer - a month, 2 months?) if it was to be a 'final', in order to have certain things changed. The final patches are never 'final' in that sense anyway, I assume, since we've had final patches before and here we were waiting for another (so might as well have a public beta, I, for one, thought). I'm guessing you would have a similar crop of issues raised about a 'final' patch. Maybe different issues. But there might always be 'issues' since you're always trying to better the product and you invite people to contribute to that process. Plus, there are people out there who think, rightly or worngly, that when you spend money on something it should 'work' and different people have different opinions about what that means for a game. So - assuming everyone understands the open-ended nature of the development - then maybe a subscription process really would be good, as it would address, I assume, the relatively slow speed of development which is down to the size of the team and the size of the task. So why not poll to see how much you could raise? I don't know the publishing numbers. Are they over 2,000?

(in reply to Arjuna)
Post #: 12
RE: To Public Beta or not? - 2/25/2013 10:08:06 AM   
wodin


Posts: 7870
Joined: 4/20/2003
From: England
Status: online
I wont pay a subscription for any game...no chance. Sorry I know this post is old but just read it. I have enough problems managing my monthly money as it is without more being taken away esp now with whats happening in the UK.

I always tell my daughter when she asks for a game with a subscription policy that I wouldn't do it for myself even if it was the best game in the world and had everything I want.

Besides that what re the benefits to the customer to hand over what really is nearly three games worth of money every year? Plus I imagine if development was still slow and you weren't knocking out at least one game a year for that amount of money and exp packs they'd be no end of complaints.

I'm happy to wait until things are done then decide whether I want to buy when it hits the store.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to phoenix)
Post #: 13
RE: To Public Beta or not? - 2/25/2013 11:35:49 AM   
Alchenar

 

Posts: 221
Joined: 8/2/2010
Status: offline
I'm happy with subscription payment models (look, ~£10 per month is pretty awesome value for money when compared to any other hobby), but for my money I expect an MMO environment and monthly serious content updates. There's a reason the online games industry is realigning from monthly subscriptions to free-to-play and that's because unless you are World of Warcraft or EVE Online you can't justify the cost you are asking.

Just put the bloody game up on Steam already with a hefty price drop. Unity of Command's already paved the way to show that a wargame can make a lot of money from the mainstream market so long as it's pitched at the right price.

(in reply to wodin)
Post #: 14
RE: To Public Beta or not? - 2/25/2013 11:38:01 AM   
GBS

 

Posts: 812
Joined: 7/3/2002
From: Southeastern USA
Status: offline
Yes for public beta.

(in reply to Arjuna)
Post #: 15
RE: To Public Beta or not? - 2/25/2013 5:04:15 PM   
wodin


Posts: 7870
Joined: 4/20/2003
From: England
Status: online

quote:

ORIGINAL: Alchenar

I'm happy with subscription payment models (look, ~£10 per month is pretty awesome value for money when compared to any other hobby), but for my money I expect an MMO environment and monthly serious content updates. There's a reason the online games industry is realigning from monthly subscriptions to free-to-play and that's because unless you are World of Warcraft or EVE Online you can't justify the cost you are asking.

Just put the bloody game up on Steam already with a hefty price drop. Unity of Command's already paved the way to show that a wargame can make a lot of money from the mainstream market so long as it's pitched at the right price.



Isn't going to happen...Panther have a deal with Slitherine group...Slitherine are unlikely to go to Steam..the only games who do are the ones that haven't signed exclusivity with Slitherine Group. Panther I presume have signed exclusivity so they are tied to Slitherine.

Also even though games seem to be proving otherwise Slitherine group don't buy into sell cheap get more custom make more money.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to Alchenar)
Post #: 16
RE: To Public Beta or not? - 2/25/2013 5:15:34 PM   
dazkaz15


Posts: 1198
Joined: 12/14/2012
Status: offline
I'm all for public Beta.
I am enjoying, being involved in the process of making a game I love to play, into something better, even if it is in a miniscule kind of way

(in reply to wodin)
Post #: 17
RE: To Public Beta or not? - 2/25/2013 5:52:14 PM   
phoenix

 

Posts: 1808
Joined: 9/28/2010
Status: offline
I'm enjoying the involvement too.

Great game.

Yesterday, in a little scenario I set up, I gave the on map boss a single order (to hold a VP location). I ticked attack and ambush, allowed normal rest, then let it run to the end without giving a single new order. It was amazing to watch. There were about 4 Bns under the boss and he installed them all beautifully around the VP site. The scenario lasted 2 days. During that time he organised, without my help, crucial arty barrages and 2 really interesting flank attacks where he peeled off 2 Bns and sent them along the side and rear of the attacking enemy force. I didn't touch a thing. What other game do you have AI that can do that? Of course, normally you wish to be involved, but the point is that you need the friendly AI to be capable of doing these amazing things if you want to have the experienec of 'command' (instead of a click-fest of micromanagement) that this game promises.

I keep saying it - no other game out there has these possibilities. At least, none I'm aware of.

(in reply to dazkaz15)
Post #: 18
RE: To Public Beta or not? - 2/25/2013 7:17:48 PM   
Alchenar

 

Posts: 221
Joined: 8/2/2010
Status: offline
quote:

ORIGINAL: wodin
Isn't going to happen...Panther have a deal with Slitherine group...Slitherine are unlikely to go to Steam..the only games who do are the ones that haven't signed exclusivity with Slitherine Group. Panther I presume have signed exclusivity so they are tied to Slitherine.

Also even though games seem to be proving otherwise Slitherine group don't buy into sell cheap get more custom make more money.


Yeah, it just pains me to see the wargaming scene lock itself into this death spiral.

(in reply to wodin)
Post #: 19
RE: To Public Beta or not? - 2/26/2013 4:28:23 AM   
pacwar

 

Posts: 67
Joined: 11/21/2004
From: North Carolina
Status: offline
Keep the Beta's coming...

(in reply to Alchenar)
Post #: 20
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> To Public Beta or not? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.086