LiquidSky
Posts: 2556
Joined: 6/24/2008 Status: offline
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I had the same problem as you at first. I would not be able to see the effect of my combats through the combat screen. However, I did figure out how to compensate for that. First of all, I can see the readiness/morale/entrenchement factors right on the enemy units (if my recon is high enough, and it will be if I bomb the hex with air). I can go to the stat window and choose any type of unit I want and see how many I killed (total) for the turn (or all turns). A given combat for me starts with an air attack, to loosen up the defenders a bit and to get a high recon value on the hex. I then decide on which artillery I will bombard with. I will then examine the defenders to see if I really want to attack or not. In particular, I check the Readiness and Entrenchment levels. If I deem them low enough, I then attack without exceeding my stacking point limit. After retreating the enemy, I will then try very hard to attack those retreated units again. Even if I have to play a speed card. Their morale will be lower, their readiness will be very low, and they will have little or no entrenchment. I call this the double-tap, and it will usually result in broken and panicked units. If not, then I will decide if the enemy is strong enough to counterattack if I take the hex..if so, then I will not bother advancing. If the hex contains terrain, I will take it (with fresh troops if I can) and play an entrenchment card to dig in. Anyways, the information you seek is fairly easy to find, you just wont see it 'on the fly' while you attack.
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“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
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