Matrix Games Forums

Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Project Golf course OR Battle at Longstop hill 42

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> Project Golf course OR Battle at Longstop hill 42 Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
Project Golf course OR Battle at Longstop hill 42 - 1/4/2013 2:30:49 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline
Something Krabb and Myself are working on. Vary early project consisting of a new polygon (map)(in progress vary early) and something resembling the Allies in the early days of fighting in Tunisia (US for sure, and hopefully the UK as well. Features map made from satelite elevation data of area and will feature correct flora and buildings native to area. Season will hopefully consist of Winter in Tunisa with new infantry models and a few new vehicles.

VARY EARLY in project 2 weeks in or so and dont expect to see anything REALLY exciting for at least 6 months. But we have the early stages of polygon in progress.

Oh super can not post link........fine then. Look for details on simhq/graviteam or graviteam forum APOS.


OH POOP.........should have but in correct place in forum. drat.

< Message edited by flashburn -- 1/4/2013 2:36:50 AM >
Post #: 1
RE: Project Golf course OR Battle at Longstop hill 42 - 1/4/2013 10:51:16 PM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline
Can someone that is a long term member on matrix forum that actually posts, :D post screens of project untill I can?

(in reply to flashburn)
Post #: 2
RE: Project Golf course OR Battle at Longstop hill 42 - 1/9/2013 7:02:11 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline



Another Vary early render of mountains I just rendered DUE west of longstop hill. Historically the British where dug in around here to prevent a flanking attack by Germans. Obviously its just grass and a mountain now. Theres a little town up here and of course it needs the right plants. But I do beleave this is APOS's 1st mountain. :D



Another early screen (SO MUCH TO DO!!!!) Rail road line and route 50 with longstop poking out behind. The hill has been updated since this with MUCH better satalite data.

< Message edited by flashburn -- 1/9/2013 7:04:28 AM >

(in reply to flashburn)
Post #: 3
RE: Project Golf course OR Battle at Longstop hill 42 - 1/17/2013 1:31:48 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline


1 bad screen of basic m1903a4 rifle for this project. 1st of many and yes it still needs help. LOL Just shotguning the small arm parts with basic LOD1 and no textures to flesh things out as I wait for other pieces to fall into place. :D

Currently awaiting scanned maps from the British Libabry from 1941-1943 of area in question. As I wait I figured do something stupid fun as it needs to get done anyways. Later will refine the small arm models and of course finish them. But this is #1. Many to go. Hopefully later tonight I'll have the same but with a tompson SMG. :D

< Message edited by flashburn -- 1/17/2013 1:33:29 AM >

(in reply to flashburn)
Post #: 4
RE: Project Golf course OR Battle at Longstop hill 42 - 1/17/2013 1:50:10 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline


I love these old LIFE photos. Somewhere in Tunisia....1943:D

(in reply to flashburn)
Post #: 5
RE: Project Golf course OR Battle at Longstop hill 42 - 1/17/2013 2:24:35 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline


Little fun FYI. Ill be recycling my m2hb from my ISABOW mod and the unofficial SABOW patch for this project as well as updating my M1 helmet seen here. You can also see my G3a3 rifle which should give an idea of what the small arms for this project should like when complete.

Oh ya my m1919 MG still needs a tripod. :D


(in reply to flashburn)
Post #: 6
RE: Project Golf course OR Battle at Longstop hill 42 - 1/17/2013 5:32:58 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline


1 crap tastic 2.5 hour lod1, no textures, needs help, shotguned SMG. :D


APOS low poly weapo models give me flash backs to 12 years ago. :D

< Message edited by flashburn -- 1/17/2013 5:34:56 AM >

(in reply to flashburn)
Post #: 7
RE: Project Golf course OR Battle at Longstop hill 42 - 1/17/2013 11:31:17 PM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline


I was hoping to get the basics of m1911 and the M1918 BAR done today, but its looking like only the m1911 due to people bugging me to death today. :D

Still basic LOD 1 's to do m1 carbine, m1 garand, and bar. then refine the crap out of models and texture. At least untill those maps I ordered from British Libary show up. Hurry up YOU!

(in reply to flashburn)
Post #: 8
RE: Project Golf course OR Battle at Longstop hill 42 - 1/18/2013 8:48:17 PM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline
Had a set back with maps. British liberary has maps in there LOndon branch (I looked at cat. in Yorkshire which said the had it) but prohibitly expensive for me on by current budget. THe 2 sheets I need look to be about 60 pounds each for them to scan. Thats like 240 bucks or somthing. ARGH! So now looking for US versions or those maps in a university libary that hopefully does not stick it to you for a old scanned maps. In the mean time.........get you propagada on!

http://archive.org/details/gov.archives.arc.38951

Heres some more!


http://www.youtube.com/watch?NR=1&v=U-NrWY1N69w



< Message edited by flashburn -- 1/19/2013 1:40:53 AM >

(in reply to flashburn)
Post #: 9
RE: Project Golf course OR Battle at Longstop hill 42 - 1/19/2013 5:13:15 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline



Completed LOD1 SMG with mangled smoothing groups (do not give a crap about that right now), unwrapped ready for a normal map and textures. :D


BTW. I am vary interested in feed back from the APOS crowd as to project. With WW2 fans it can be crazy as each person has differing favorite periods on war. Which sounds vary sick indeed. :D But you know what I mean. For me I find the opening of direct hostilies between Green US forces and Germany the source of much personal interest. And further more, Northern Tunsia in game land is always depicted as some sort of massive desert. Which it most certainly is not. Rolling hills with dead space with massive grassland, oak trees and even pines. It is closer to Italy than some massive egyptian desert. Although Southern Tunsia is closer to that mind set than Northern. But even there it is hilly and infact was more a war of the hills than anything else.

Personally I feel the Graviteam APOS way of going about doing legit historical battles is miles beyond other simular titles, hense this project. Right now just 2 guys with a crazy vision. Thanks for looking!

< Message edited by flashburn -- 1/19/2013 6:00:29 AM >

(in reply to flashburn)
Post #: 10
RE: Project Golf course OR Battle at Longstop hill 42 - 1/19/2013 3:36:19 PM   
**budd**


Posts: 1550
Joined: 7/4/2009
From: Tacoma
Status: offline
thanks for taking, what must be alot of time to do this. I'm following this thread and looking forward to playing this once it's finished. I'm not that picky about periods of the war or forces envolved, sure i have my favorites, but i'll play anything that is interesting and fun. Thanks again.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to flashburn)
Post #: 11
RE: Project Golf course OR Battle at Longstop hill 42 - 1/19/2013 4:27:57 PM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline
Its HUGE amount of time. Ill work on in up to 12 hours a day. :D But its a labor of love. Aiming to have it some what and going by mid to late spring. If it works out expand expand expand. :D


Hopefully the Eastern front will be invading Tunisia about a month after I get these silly historical maps I am after. :D That should be interesting. Then make US and UK Army's. In that order. Thats a big one. But doing it in stages. Just whats needed at the fighting around longstop hill. Then if successful, flesh out the other stuff. Armor, aircraft, vehicles etc etc. Another map. bba bla bla.

Would love to do French and Italian as well but way to much scope right now.

Also would like to get historical records of the various units involved, but worry about that when its time to make the campaigns. I am after historical correctness as much as possible. Maybe some compromises in certain equipment. Like making 3 types of m1903 springfield is not super high on my list of things to do.

< Message edited by flashburn -- 1/19/2013 4:56:22 PM >

(in reply to **budd**)
Post #: 12
RE: Project Golf course OR Battle at Longstop hill 42 - 1/21/2013 12:40:41 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline


Normal map and mesh just needs final tweeks and then this little low poly guy is ready to texture. :D



My stupid over polygon budget BAR M1918a2

[URL=http://imageshack.us/photo/my-images/13/2ndwipm1918a2foraposlow.jpg/][/URL]

Uploaded with [URL=http://imageshack.us]ImageShack.us[/URL]

< Message edited by flashburn -- 1/21/2013 3:41:04 AM >

(in reply to flashburn)
Post #: 13
RE: Project Golf course OR Battle at Longstop hill 42 - 1/21/2013 9:25:52 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline


A WIP of the m1911a1. I have some dang proportion off but I can not for the life of me figure out what. Think I have worked on this long enough today.......ah well, got 3 models pretty well along now. :D

(in reply to flashburn)
Post #: 14
RE: Project Golf course OR Battle at Longstop hill 42 - 1/22/2013 2:22:30 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline


Straight off the 3d max. :D One lower poly M1 garand. Should look good then I get a normal map and texture on there.

(in reply to flashburn)
Post #: 15
RE: Project Golf course OR Battle at Longstop hill 42 - 1/22/2013 9:08:07 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline
Been going thru all my photos of tunisia in ww2. I see exactly 0 m1 carbines in use. It looks highly unlikly that many if any even made it with units that landed as part of Operation torch. Seems unlikly that any where involved in fighting around Longstop or even in medjez valley in 42/43. This is quite possible as production of the thing got under way in mid 42. The time it would take to produce enough of them and get them to combat units and train with it (as well as the supply issue of the .30 carbine round) would take time. But all I see in photos are m1903a1, m1903a3, m1903a4, m1 garands. m1928a1 SMG, m1a1 smg, m1918 and m1918a2 BAR's. Well m1911 and m1911a1's too. :D M1 carbine missed north africa? Or in such small numbers at the end? ARGH! Anyone have any data on this?


FYI and going to add a little more detail into the reciever area on m1 garand.

OH and I got a message from Graviteams super duper Andrey who recommends another 150-200 triangles for m1918a2 BAR.

If your a history buff like me and have data about US Army in Tunisia in NOV 42-Jan 43 please feel free to post any relavant info on units, weapons, gear, whatever as I flesh stuff out. I am after a historically correct, early ww2 deal here. Not that other BS that gives every wonder weapon to you. Also after data of 1st combat usage of M1 or ma1 bazooka. Highly likly some of these made it out of Algeria with combat units heading east. I am sure not all where blowing up goats with Patton back in the rear.

< Message edited by flashburn -- 1/22/2013 9:35:29 AM >

(in reply to flashburn)
Post #: 16
RE: Project Golf course OR Battle at Longstop hill 42 - 1/24/2013 9:44:43 PM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline



Bunch of stuff in various stages of work.

(in reply to flashburn)
Post #: 17
RE: Project Golf course OR Battle at Longstop hill 42 - 1/25/2013 8:10:32 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline

I think something like this should be enough quality for APOS. Now hopefully it looks something like this in game...........


OOPS forgot the spec map in 1911a1. Ahh well it still needs more work. But close to good enough...for now. :D


M1903a3 with m1 rifle grenade launcher and m9a1 anti tank rifle grenade. At beginning of US envolment in North Africa 1 man in infantry squad was to have this combo. Later was increased to more Joes with this and then replaced with rifle grenade launchers for M1 garand and m1 carbine in 1944.

While other nations had other last ditch anti armor infantry weapons, for the US Army.......this was it.

(in reply to flashburn)
Post #: 18
RE: Project Golf course OR Battle at Longstop hill 42 - 1/26/2013 10:16:34 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline


AHHHHHHHHH my eyes hurt! It is like bling wood for a combat weapon. Hmmmm need to rough that up. :D

I think this will be the worst of the weapons out of the lot I have made so far........



A tiny bit better. Just not alot of time to work on this stuff today. Definatly finishing m1918a2 next. And i hope the same wonky issues that came up on this guy do not show up on the m1 garand. Still a shockingly lot to fix on the m1903's. Not up to snuff so Ill have to work that out as I go.

(in reply to flashburn)
Post #: 19
RE: Project Golf course OR Battle at Longstop hill 42 - 1/30/2013 8:52:25 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline
Been moving and not much to say. Well except Graviteams Andrey has been cooking up some stuff. He posted over on Sukhoi.ru.


http://www.sukhoi.ru/forum/showthread.php?t=56989&p=1962334&viewfull=1#post1962334

This happened as i was moving. :D Just got my computer up and running so I guess I have to get back at it. But still waiting on historical maps of area. But the polygon -details is largly complete. AS SOON AS I GET THOSE STUPID MAPS I AM AFTER, I should be able to get this part done. Although still need to make buildings, flora, rocks etc etc. But despite holidays and a move, things are moving along slowly but surely....

(in reply to flashburn)
Post #: 20
RE: Project Golf course OR Battle at Longstop hill 42 - 2/2/2013 11:19:55 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline



All the m1903 types for project. The m9a1 rifle grenade still needs help and still need to do the frag type rifle fired

(in reply to flashburn)
Post #: 21
RE: Project Golf course OR Battle at Longstop hill 42 - 2/3/2013 11:41:54 AM   
stian


Posts: 99
Joined: 10/16/2001
From: Oslo, Norway
Status: offline
Wow, have to say this looks extremely cool. Will be following this with much interest

(in reply to flashburn)
Post #: 22
RE: Project Golf course OR Battle at Longstop hill 42 - 2/3/2013 2:10:32 PM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline




Ok this last one STILL needs final tweeks but got the go play apos itch so going to go do that. :D But would like feed back on the M1 garand to see if I missed anything or something is WAY off. AS this will the most common weapon in this project it needs to be GOOD, while not crazy on the polygons.

(in reply to stian)
Post #: 23
RE: Project Golf course OR Battle at Longstop hill 42 - 2/6/2013 5:33:59 PM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline
little update blurb. We now have British maps of area from 1943. :D They are VARY good down to exact locations of buildings.....even mine fields :D

(in reply to flashburn)
Post #: 24
RE: Project Golf course OR Battle at Longstop hill 42 - 2/16/2013 6:29:04 AM   
general_solomon

 

Posts: 251
Joined: 5/18/2007
Status: offline
awesome, looking forward to this map.

(in reply to flashburn)
Post #: 25
RE: Project Golf course OR Battle at Longstop hill 42 - 2/18/2013 11:35:47 PM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline
Well alot has been going on behind the scenes as it where. Been working vary slowly on m3 half track series. Still VARY early and will get done in spare time. Will take awhile before complete. But expect lots of screen shots soon of what I think is pretty damned neat stuff. In the mean time heres a primative m3 halftrack frame.



It will be quite a bit more than simply a map. :D New stuff, new area, at least 2 new campaigns. :D

(in reply to general_solomon)
Post #: 26
RE: Project Golf course OR Battle at Longstop hill 42 - 2/25/2013 12:53:15 PM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline
Anpther little update blurb. Ok so heres what happened with the dang polygon...............er map. After finally getting historical maps it became vary clear something was off with the polygon we where working on. It was close but WRONG! After looking thru the thing there where issues with projection (map/satelite data and making into LEGIT map for APOS). Also somehow we managed to set slightly off distances for polygon...it was 24 meters to small per 1 KM. Talk about SUCK. It fooled the eye, but the maps totd the truth.... So the polygon has been totally redone. Alas i lost all the roads and crap I had put in. Also we now have a season file made by Graviteams Andrey for project. It looks much less Russian summer and more Tunisian Winter. :D That alone saved a ton of time. SO.........we have small arms and some infantry gear and a map that is now RIGHT but is empty of grass, brush, trees, roads, building....etc etc. Over the next couple months I will be doing all that. Screens coming soon. :D

(in reply to flashburn)
Post #: 27
RE: Project Golf course OR Battle at Longstop hill 42 - 2/25/2013 7:49:34 PM   
Dane49

 

Posts: 443
Joined: 6/26/2012
From: Riverview ,Florida
Status: offline
Comming along very(vary) nice FB.
I'm really looking forward to seeing some Americans in this game.Brits sound cool also.
I can do without the French or Italians,though the Italians had some pretty cool stuff.
And German Afrika Korps would be very cool.

I don't have the book about the the Long Stop battle handy,but didn't a German Paratrooper unit fight in that battle.I know there were some in Northern Tunisia but don't recall if they fought in this particular battle.Anyways,will you be adding them to the German force mix.

I'm a sucker for maps too,a good or bad map makes or breaks a game for me.
The maps in APOS are what attracted Me to this game in the first place and one of the main reasons why I don't play much Combat Mission anymore.

And keep the screen shots comming,I'm very much interested in this Theatre and look forward to seeing to how your comming along with the project.I'm also pleased to see that Andrey is lending some help and support,which gives Me hope that this may just in fact become a reality.

(in reply to flashburn)
Post #: 28
RE: Project Golf course OR Battle at Longstop hill 42 - 2/26/2013 11:29:21 AM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline
Yes I beleave there where some German Paras fighting around there in early part.... But pulled out pretty quick and replaced. The dealo is all about TIME. US for sure..... I hope Brits.... If they miss the first it they will make the second. :D Coldstream Guard made inital assualt on hill and where replaced by US after first few hours. Depending on time depends on if they make it in...... Or camapgins will start as US takes over..... All time. Right now only me doing the art. We are recycling everything possible that Graviteam has done.......to speed things along. If time German paras......would be nice. But its a problem as they have different uniforms. boohooo. So that is NOT hopeful. But this thing is really a test.... If it works out, great... . I WANT TO DO MORE!. If it flops. Well i tried :D.

Longstop hill is actualy more of a second choice for me. The battles in the valley in early DEC 43 late Jan 42 which where a hell of alot of armor and mech infantry fighting it out...... But that is just TOO much for 1 art guy to do in any sort of time frame. Andrey siad the polygon for that size could take like 4 months or so. Plus all the US vehicles......... A good tank with all the textures is easlily 3 weeks to make.... multiplied over 10 vehicles and guns......... YA I want to finish in 2013....lol. :D So its baby steps and an important little early war largly infantry fight instead. But thats legit. It was rainy season there. The whole area was a sea of mud. in the valley floor. Langs counter attack with panzer grenadiers however....should be interesting. :D

Actually i would like to do the French......I mean who has after all? Despite being equiped like crap and forgotten by the Vichy government until they changed sides in North Africia, they actually fought hard to resist the Germans and sometimes DID. Like when those pesky German paras got into the out skirts of Med Jez el Bab. They where able to push them out I do beleave. Or when that tiger unit sp whatever 501 got to Medjez el Bab and they fought them off with old school direct fire arty. I am guessinf that 1896? rapid fire 75mm gun... Hell that gun was old but still decent in early war. The Us used it on m3 75mm GMC tank destroyers. Even Germans pressed it into limited service as an AT gun.

(in reply to Dane49)
Post #: 29
RE: Project Golf course OR Battle at Longstop hill 42 - 2/26/2013 12:36:40 PM   
flashburn


Posts: 80
Joined: 6/19/2012
From: WASHINGTON!!!!!!!!!!!!!!!!!
Status: offline



A little Wip shot from the top of longstop hill. As you can see it commands the areas around it. Which is why it got fought over.. Oh and the trees are an OOps from me......they are suppose to be bushes and NOT everywhere.. lol

(in reply to flashburn)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> Project Golf course OR Battle at Longstop hill 42 Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.120