From: Salinas, CA
I'm just starting a game of the 1945 scenario and was just putzing around thinking up a good American first turn move. I decided to test the movement cost for ZOC since I've always been dubious that it works in either Time of Fury or Strategic War in Europe. I've discovered that I am correct, the cost of moving into enemy ZOC is not working properly.
I have the American tank corp starting at Munich. On turn 1 I want to move it up into the front line near Prague. I move the unit out of hex 34,21 as that is my destination I want for the tank corp. The hex in between, hex 33,22, is Plains and Clear weather. The hex 34,21 that I want to move to is Plains and the weather is Raining. I calculate that to move from Munich to hex 34,21 should cost me 4 AP's. However when I make the move it only costs me 3 AP's, I have one left when I know I shouldn't.
I should spend 1 AP to move to hex 33,22 and 3 AP to move into hex 34,21. That would be 1 AP for the Plains hex, 1 AP for the Rainy weather and 1 AP for the ZOC cost. The ZOC cost is not being calculated. I know weather costs are being calculated.
I sure hope you'll fix this problem soon for both SWiE and ToF. I've played with ToF and have always felt like the ZOC cost was not being calculated but didn't bother to test that out, the beta testers should have nailed this long ago. Now in SWiE I decided to really put it to the test and sure enough I was right, the ZOC cost is not being calculated when first entering ZOC. The only time I felt that ZOC cost was being calculated in ToF was moving from ZOC hex to ZOC hex, but I never really tested it thoroughly since I shouldn't have to.
One other thing to remember is when you put things like ZOC costs into the manual make sure to consider how they'll look when printed out. While the background stuff might look nifty on screen, on black and white paper it is very difficult to read. I have to break out my reading magnifier to read it easier. Bigger type would be nice as well for us older geezers.