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Entry turns?

 
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Entry turns? - 1/3/2013 2:09:13 PM   
Keke


Posts: 3515
Joined: 3/12/2002
From: Finland
Status: offline
Hi,

I've figured out how to change turn dates, but not yet how to change entry dates for different countries. My idea is to start with the western front on turn 1, turn 2 wouls see AH vs. Serbia, and on turn 3 Russia would join in. If it turns out to be impossible, then all fronts would start blazing on early August.

I'd appeciate any help here. Thanks!



_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn

Post #: 1
RE: Entry turns? - 1/3/2013 2:30:09 PM   
Myrddraal

 

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Look in the scenario file (i.e. 1914.lua) for the lines SetFactionAlignment

(in reply to Keke)
Post #: 2
RE: Entry turns? - 1/3/2013 2:36:54 PM   
Keke


Posts: 3515
Joined: 3/12/2002
From: Finland
Status: offline
Thanks, I've checked those but couldn't figure it out. Does one decimal mean one turn?

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Myrddraal)
Post #: 3
RE: Entry turns? - 1/3/2013 2:40:48 PM   
Keke


Posts: 3515
Joined: 3/12/2002
From: Finland
Status: offline
Hmmm, looking at the data, 0.3 means one turn, I guess.

edit: approximately, since it is event related.

< Message edited by Keke -- 1/3/2013 2:41:51 PM >


_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Keke)
Post #: 4
RE: Entry turns? - 1/3/2013 3:08:20 PM   
Keke


Posts: 3515
Joined: 3/12/2002
From: Finland
Status: offline
Had time only for quick testing, but it seems that the first turn is always AH vs. Serbia, before others show up in the following turns, according to their values.

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Keke)
Post #: 5
RE: Entry turns? - 1/3/2013 3:13:32 PM   
Myrddraal

 

Posts: 296
Joined: 11/13/2012
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The starting alliances are defined by which alliance bracket the faction is included in. So in 1914.lua, you'll see something like this:
alliances =
{
  {
    id = 0,

    factions =
    {
        [i]A load of factions, these are the neutral factions[/i]
    }
  },
  -- **************************** ENTENTE ALLIES ***********************
  {
    id = 1,
    enemies = {2},

    factions =
    {
        [i]Just Serbia here[/i]
    }
  },

  -- ******************* CENTRAL POWERS *********************
  {
    id = 2,

    enemies = {1},

    factions =
    {
        [i]Just Austria here[/i]
    }
  }
}


To change the starting alliances, shift factions between the relevant sections. The alignment of neutral nations is then set by the function SetFactionAlignment

(in reply to Keke)
Post #: 6
RE: Entry turns? - 1/3/2013 3:22:19 PM   
Keke


Posts: 3515
Joined: 3/12/2002
From: Finland
Status: offline
Thanks for the info! I have a closer look tomorrow.

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Myrddraal)
Post #: 7
RE: Entry turns? - 1/4/2013 11:43:15 AM   
Keke


Posts: 3515
Joined: 3/12/2002
From: Finland
Status: offline
It works. w00t!

_____________________________

Jyri

The eternal privilege of those who never act themselves: to interrogate, be dissatisfied, find fault.

- A. Solzhenitsyn


(in reply to Keke)
Post #: 8
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