From: Newark, OH
Engineers as units on map. Not this version. Their functions are abstracted and used as required in the game to blow bridges, build them, clear or place obstacles. We started out looking to have them as separate units and functions but the additional scope at the time was too much. Mad Russian on our team is ex-Engineer from back in the day and he really wants to see them added down the road and they are on our future features list.
EW comes in a couple flavors and is abstracted to a point. The scenario designer can set the level of C2 jamming each side is doing. This effects the number of orders each side can issue during a turn (this is a game option with an on/off switch). I want to deepen the model down the road to include spoofing orders, loss of command link to sub-units, and similar effects. There is also a mechanic for intercepting orders and "locating" enemy HQs.
We recently added icons and tracking for radar systems (right now air search systems). If aircraft or helos are equipped with radar warning receivers they will detect the emitter and see it on the map. Certain platforms also have ECM and DCM and ACM to jam, spoof or blind other sensors.
Good questions. Hopefully you like the answers.
We are working hard on Southern Storm! Back from Origins, recharged, new ideas and back to work!!
Cap'n Darwin aka Jim Snyder
On Target Simulations