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counter invasion forces

 
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counter invasion forces - 1/1/2013 7:18:46 PM   
dontra85

 

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Joined: 7/24/2005
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is there anyplace in the rules that defines the exact location that triggers the counter invasion forces and also what the counter invasion force will be composed of. all i can find is the section on that says conter invasion forces can be triggered but does not specify what units and areas. In the origianl WITP it used to specfiy it.
Post #: 1
RE: counter invasion forces - 1/1/2013 7:53:31 PM   
CT Grognard

 

Posts: 693
Joined: 5/16/2010
From: Cape Town, South Africa
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Here you go:

West Coast- http://www.matrixgames.com/forums/tm.asp?m=2621030
New Zealand- http://www.matrixgames.com/forums/tm.asp?m=2618041
India- http://www.matrixgames.com/forums/tm.asp?m=2616532
Tasmania- http://www.matrixgames.com/forums/tm.asp?m=2617094


Air Attack- http://www.matrixgames.com/forums/tm.asp?m=2619385
Bombardments- http://www.matrixgames.com/forums/tm.asp?m=2619126
Non Base Hexes- http://www.matrixgames.com/forums/tm.asp?m=2617651

(in reply to dontra85)
Post #: 2
RE: counter invasion forces - 1/1/2013 8:16:29 PM   
CT Grognard

 

Posts: 693
Joined: 5/16/2010
From: Cape Town, South Africa
Status: offline
Trigger lines, I believe, are as follows:

Australia:

All Australia-owned hexes below and from horizontal line one hex south of Brisbane - i.e., includes Adelaide, Portland, Melbourne, Sydney, Newcastle, as well as Tasmania.

New Zealand - all New Zealand-owned hexes below and from horizontal line one hex north of Waipapakauri.

India - all Indian-owned hexes above and from horizontal line one hex south of Delhi - basically, modern-day Pakistan. Ceylon does not trigger.

West Coast - all US-owned hexes below and from horizontal line one hex south of Vancouver.

(in reply to CT Grognard)
Post #: 3
RE: counter invasion forces - 1/1/2013 8:19:28 PM   
CT Grognard

 

Posts: 693
Joined: 5/16/2010
From: Cape Town, South Africa
Status: offline
Also check this thread:

http://www.matrixgames.com/forums/tm.asp?m=3240662&mpage=1&key=�

(in reply to CT Grognard)
Post #: 4
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